Gremlins: The Adventure is a text-based adventure, with graphics, based on the successful comedy horror film from 1984. It was first released in 1985 by Adventure International and was programmed by Brian Howarth with artwork by Teoman Irmak.
Tag Archives: Teoman Irmak
The Second Samurai, Megadrive/Genesis
The Second Samurai is the sequel to First Samurai and was developed by Vivid Image and published by Psygnosis for the Megadrive and Amiga in 1994. It is a scrolling platform action game with a samurai sword-wielding hero on a mission to defeat The Demon King. In this sequel Mr. Samurai has a female partner who can fight alongside him.
The game was programmed by Raffaele Cecco (famous for Cybernoid, Exolon and Stormlord, among other things), with graphics by Teoman Irmak and music by Brian Marshall.
Gauntlet, Atari ST
This 16-bit conversion of the classic arcade game Gauntlet was developed by Atari Games and was first published in October 1987 by Mindscape.
While, graphically, it’s not quite as lush as the original arcade game, it is very close to it and Atari obviously took care with how it looked and played when they translated it to the ST.
First Samurai, Amiga
Published by Image Works in 1991, First Samurai is a decent side-scrolling platform/action game that first came out on the Amiga and Atari ST, before being converted to others systems later.
Programmed by Raffaele Cecco, co-designed by Vivid Image and Mr. Cecco, with graphics by Teoman Irmak and sound by Nick Jones, it is a sterling effort.
Questprobe 2: Spider-Man, ZX Spectrum
The second Questprobe adventure game – featuring Spider-Man – is just as difficult as The Hulk, and only marginally more entertaining.
Questprobe 1: The Hulk, ZX Spectrum
Text adventures, with graphics and complex command parsers, were very popular back in the early days of home computing.
You would sit there, typing instructions into a fantasy world on your computer, climbing imaginary trees, and walking imaginary north. It was all “imaginary” because you had to have an imagination to play these games. Your average moron with no imagination would never play a text adventure, like they would never read a book. Because they cannot read the text and construct a world in their imagination.