Tag Archives: swords

Ultima II: The Revenge of the Enchantress, Apple II

Ultima II: The Revenge of the Enchantress is the sequel to Ultima and is the second game in the Ultima series. It was first released in 1982 for the Apple II. The game was initially published by Sierra On-Line, but a dispute over royalties for the PC version led series creator Richard Garriott to start his own company, Origin Systems.

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Ultima I: The First Age of Darkness, PC

The first game in the Ultima series was initially released for the Apple II in 1981 by California Pacific Computer and was later completely re-coded and re-named as “Ultima I: The First Age of Darkness” for a re-release through Origin Systems. The 1987 MS-DOS re-code – shown here – is still available to buy as part of an Ultima 1+2+3 package on GOG.com (at the time of writing).

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Ultima I: The First Age of Darkness, Commodore 64

Although the first Ultima game was an Apple II original, the Commodore 64 version of this early RPG is arguably the best-known. Re-made and released in 1986, the C64 version of Ultima [one] features colourful graphics and absorbing gameplay that is pretty much identical to the Apple II remake.

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Ultima I: The First Age of Darkness, Apple II

This first game in Richard Garriott‘s Ultima series was initially released for the Apple II in 1981 by California Pacific Computer and was originally called just “Ultima“. It was later re-named as “Ultima I: The First Age of Darkness” when it was re-made and re-released by Origin Systems in 1986. This 1986 re-code features improved graphics and gameplay, with a number of significant changes made to bring the game up-to-date with market conditions in the mid 1980s, and that is the version I’m featuring here. If you want to see the original 1981 version (and an explanation of how to play the game), click here.

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Ultima, Atari 8-Bit

Released in 1983 by Sierra On-Line, Ultima on the Atari 8-bit is more archaic and frustrating than the original Apple II version. And it looks pretty awful too, with a real lack of colour – especially in towns where the game is in monochrome unless you play on a machine (and monitor) that supports “artifacting“. In artifacting mode the dungeon and town graphics look similar to Apple II graphics, but they don’t really take advantage of the Atari‘s superior graphics capabilities.

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Ultima, Apple II

The original 1981 Apple II version of Richard Garriott‘s Ultima was the first version of Ultima ever released. It was published by California Pacific Computer and is a stripped-down version of the more widespread re-release version put out by Origin Systems in 1986 (which can be seen here).

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Shining Force: Resurrection of the Dark Dragon, Game Boy Advance

Shining Force: Resurrection of the Dark Dragon is a 2004 handheld remake of the Megadrive/Genesis game Shining Force: The Legacy of Great Intention. It features an expanded plot, three new playable characters, three new battles and various other tweaks to the gameplay.

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Rastan, ZX Spectrum

This ZX Spectrum conversion of the 1987 scrolling hack and slash arcade game from Taito was developed by Icon Design and published by Imagine Software in 1988. And it’s not bad, but it’s not great either.

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Rastan, Arcade

Rastan – also known as “Rastan Saga” in Japan – is a scrolling hack and slash arcade game developed and manufactured by Taito in 1987. It features a barbarian warrior who must embark on a quest to slay an evil dragon.

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Darkest Dungeon, PC

Darkest Dungeon is a Roguelike Role-Playing Game in which you control a party of four heroes who must fight monsters through a series of procedurally-generated dungeons. It was developed by Red Hook Studios and was first released in 2016. It is currently (at the time of writing) available for Windows, Linux, Macintosh, iPad, Nintendo Switch, PlayStation 4, PS Vita and XBox One.

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