Atari‘s Food Fight is an interesting arcade game. It was initially developed by a ‘rival’ company, GCC, who were involved in a legal battle with Atari. The legal dispute was settled out of court, leading to an agreement that GCC would produce games for Atari, and Food Fight was one of the games made for that deal. It was released into arcades in March 1983.
Tag Archives: early
Looping, Arcade
Looping is an old arcade game first released in 1982 by Venture Line.
In it you fly a plane across a horizontally-scrolling cityscape, doing loop-the-loops and trying your hardest not to hit the buildings.
Wanted: Monty Mole, ZX Spectrum
Back in 1984 in the UK there was an infamous, historic miner’s strike that lasted for over a year and caused hardship for many communities. Rather than sit and spectate, young Peter Harrap wrote a satirical platform game about a mining mole and published it, with all the profits going to help the struggling, striking miners. That game was Wanted: Monty Mole, and it launched Pete Harrap on his career making video games, and also the Monty Mole ‘franchise’. Although I can’t really call it a franchise because it wasn’t. It was simply a series of games.
Tutankham, Arcade
Konami‘s 1982 arcade game Tutankham is a weird horizontally-scrolling shooter where you play a gun-toting archaeologist, fighting off snakes, mummies, and other meanies, inside a maze-like Egyptian tomb.
Tron, Arcade
The 1982 arcade version of Tron is well-remembered by many gamers. It was developed by ENCOM International and manufactured and distributed by Bally Midway.
It features a four-stage video-gaming challenge via some of the scenes from the famous film (ironically, about video games).
Zaxxon, Arcade
Sega‘s Zaxxon is an early arcade shooter that broke the mould. It was first released in 1982.
Galaga, Arcade
Namco‘s Galaga – the sequel to Galaxian – came out in 1981 and was an immediate hit with gamers.
Gone were the days of Space Invaders and rigid attack patterns – the baddies in Galaga danced around the screen; made circles, and flew around in distinct and fluid attack patterns. It was new and it was revolutionary!
Gorf, Arcade
Gorf is an early arcade shooter that feels like a poor relative to many of its peers of the time.
It borrows most of its features from other games (one wave is actually called “Galaxians” although I do believe that the developers properly licensed it from Namco) and doesn’t bring anything new to the table in terms of gameplay, but it did pioneer one thing. And that is: in the use of synthesised speech. Gorf was one of the earliest video games to use it (and although clear, it is quite robotic).
Centipede, Arcade
Designed by Ed Logg and Dona Bailey, Centipede is a superfast fixed-screen shoot ’em up from the arcades of 1981.
Moon Cresta, Arcade
Moon Cresta was released by Nichibutsu in 1980 and was extremely popular in arcades.
It is another colourful, fixed-screen shooter, this time with a scrolling starfield to give the impression of movement.