Requiring 64K of RAM to run, and coded by Paul Woakes himself, Mercenary on the Plus4 is an almost perfect conversion of his classic 3D, C64 exploration game.
Berks 3, Commodore 16/Plus4
Another Berks game – this one Berks 3 – written by Jon Williams and released in 1985.
Baby Berks, Commodore 16/Plus4
Another Berks game, again released in 1985 and programmed by Jon Williams for CRL Group Ltd.
Baby Berks is very similar to the first Berks, only this time the Berks have become the chasing enemies, and your targets (to shoot) are the Baby Berks that hatch from eggs.
Major Blink, Commodore 16/Plus4
Berks, Commodore 16/Plus4
Written by UK-based coder Jon Williams and published in 1985 by CRL Group Ltd., Berks is an entertaining and challenging overhead shooter with colourful graphics. In some respects it is a tribute to Berzerk, but with more going on.
Castle Master, Commodore 16/Plus4
A 1992 homebrew conversion of the fourth Freescape game, Castle Master, coded by Tanacs Attila (aka “TGMS”), with additional graphics by P. István (aka “abcug”).
Total Eclipse, Commodore 16/Plus4
A 1990 homebrew conversion of the classic Freescape game, Total Eclipse, by the Hungarian coder Soós Ferenc (aka “SF”). It requires 64K of RAM to run.
And Total Eclipse an excellent conversion – pretty much identical to its Commodore 64 parent (from which it was converted).
Dark Side, Commodore 16/Plus4
There are currently two different homebrew conversions of Dark Side available for the Commodore 16/Plus4 – one by Tarzan, and one by Csory. Both are shown here.
Driller, Commodore 16/Plus4
A 1990 homebrew conversion by Pygmy that requires 64K of RAM (which technically makes it a Plus 4 release). Driller is an impressive achievement on the 6502, even if it does run slowly.
Auf Wiedersehen Monty, Commodore 16/Plus4
Although Auf Wiedersehen Monty is seen as a weak link in the classic Monty Mole series by some people, I’ve always very much liked it.
I liked the ideas; I liked Monty‘s new jump animation; I liked the variety.