Known in its native Japan as Hi no Tori Hououhen, and Firebird in the West, this 1987 Konami release for the MSX2 is a vertically-scrolling shooter of some repute.
Tag Archives: Firebird
Druid, Commodore 64
Druid is a neat overhead magic action game developed by Electralyte Software for Firebird Software and published in 1986.
Corruption, Atari ST
Corruption is a modern-day adventure thriller where you play a partner in a company that is embroiled in a series of crimes. You don’t know about them and are innocent, and must investigate your suspicions (and colleagues) carefully. And do it to a strict timetable, because Corruption must be played-out over the space of one full day.
The deeper you dig, the more dangerous your situation becomes.
Jinxter, Atari ST
What can I say about Jinxster? It’s surreal. It’s short. It’s funny, at times. At other times it’s infuriatingly obscure. Which you come to expect from a Magnetic Scrolls text adventure, I guess…
The Guild of Thieves, Atari ST
The second Magnetic Scrolls game – first released in 1987 – is called The Guild of Thieves, and is another text-based fantasy adventure, set in the same place as The Pawn (Kerovnia).
The Pawn, Atari ST
The Pawn was the first Magnetic Scrolls game, and the one that set the company up, in terms of its extremely high standards.
Virus, Atari ST
Thrust, Atari ST
Thrust is a conversion of the late Jeremy Smith‘s classic BBC/Commodore 64 gravity game, and it is a very good one.
The Sentinel, Amiga
Geoff Crammond‘s The Sentinel (aka The Sentry in North America) is a strange chess-like game where you have to sneak up on an overseeing watcher, who is perched high on a platform, overlooking the play area, and absorb him before he does the same to you.
Gyron, ZX Spectrum
Gyron was developed by released by Firebird Software in 1985 and was something of a bolt out of the blue at the time. Nothing quite like it had been seen before.
You play as a Hedroid and roam a wireframe 3D maze, avoiding towers and spheres, while searching for the exit goal. In other words: you’re just trying not to get squished on your way out…