Like the MSX version of Super Cobra this 1983 ColecoVision conversion is also somewhat flawed.
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Super Cobra, MSX
Konami themselves converted Super Cobra to the MSX, which is surprising because it’s missing the infamous ‘colour cycling’ of the arcade original (and all the other conversions). MSX Super Cobra stays distinctly green. And I have to wonder if that is an oversight, or a bug.
Super Cobra, Intellivision
The Intellivision console has a very good conversion of Konami‘s arcade hit Super Cobra, courtesy of Parker Brothers.
Super Cobra, Atari 8-bit
Park Brothers developed this conversion of Konami‘s classic arcade game, Super Cobra, and released it on Atari 8-bit home computers in 1983.
Super Cobra, Arcade
Konami‘s Super Cobra was released into video game arcades in 1981. It not only uses the same hardware as Konami‘s hit game Scramble, but it also borrows many of its gameplay features.
Terra Nova: Strike Force Centauri, PC
Looking Glass Technologies are probably best known for their Ultima Underworld series of games, but this 1996 tactical shooter from them is also a retro-gaming classic.
Terra Nova: Strike Force Centauri is a first-person, futuristic ‘combat suit’ type action game with an interesting mix of styles.
Tau Ceti, Amstrad CPC
I wrote quite a bit about the original ZX Spectrum version – because it’s so good – but this 1986 Amstrad version of Tau Ceti is possibly even better than the original…
Tau Ceti: Special Edition, ZX Spectrum
Tau Ceti: Special Edition is an updated, enhanced version of the original game, released for 128K Spectrums in 1987.
The Special Edition contains a number of new features that make playing Tau Ceti easier and more well-rounded.
Tau Ceti, ZX Spectrum
Published by CRL Group in 1985, Tau Ceti was programmer Pete Cooke‘s breakthrough game. ‘Breakthrough’ in that it was just completely brilliant and ahead of its time, and ultimately: influential.
Federation of Free Traders, Atari ST
A space exploration and trading game from 1989 that was meant to rival Elite. And it almost did. Except for a fundamental problem… The problem was: travelling around; jumping from planet to planet was… To put it mildly: sticky.