Wolfenstein 3D is an infamous first-person shooter, developed by id Software and published by Apogee Software in 1992. It is essentially a first-person remake of MUSE Software‘s overhead stealth game, Castle Wolfenstein, but with no stealth and lots of shooting.
Tag Archives: John Carmack
Doom, Super Nintendo
The Super Nintendo conversion of id Software‘s classic Doom was developed by Sculptured Software and published by Williams Electronics in 1995. It uses the Super FX chip to help render the 3D graphics, but in truth: even with the extra processing power it’s a pretty poor effort.
Quake III Arena, PC
Quake III took a different route to the previous Quakes – in this one it was all about deathmatching and player versus player arenas. Gone was the single-player, story-driven, puzzle/action side of the game, and in came finely-tuned deathmatch arenas. It’s not called Quake III Arena for nothing…
Quake, PC
Doom was good, but Quake – for me – was where id Software really broke the First-Person Shooter mould, with a game far ahead of anything else at the time – even their own games…
Doom II, PC
Doom II: Hell On Earth (to give the game its full title) was released in 1994 and is the sequel to the infamous id Software blaster, Doom.
It uses the same engine as Doom (id Tech 1), but has more variety and is optimised to be more detailed and quicker.
Doom, PC
id Software‘s hit shooter, Doom, blew the roof off the gaming world when it was first released in 1993.
It was the first First-Person Shooter that moved really fast and smoothly, and gave you a real sense of ‘being there’ when you played it.
Doom 3, PC
This third iteration of id Software‘s classic Doom, is a dark and violent continuation of the ‘stuck-on-Mars-and-surrounded-by-monsters’ setting, set up by the first two games.