The FM Towns version of Marble Madness is pretty damn special. Not only does it have a unique symphonic rendition of the game’s famous soundtrack, but it also has a Time Trial mode, and you can also choose the colour of your marble! It was only ever released in Japan, and – like the excellent X68000 version – it was ported by Tengen and published by Home Data Corporation in 1991.
Tag Archives: Don Paauw
Marble Madness, Megadrive
The Japanese Megadrive release of Marble Madness is completely different to the North American and European release of the game and was developed and published by Tengen in 1993. It is far superior to the Western Megadrive/Genesis release and is more authentic to the arcade original. In fact: it is very, very close to the arcade game, in terms of graphics, sound and gameplay. If you didn’t know that the Japanese version of the game was different, I’d recommend checking it out as it may shock you to find out how good it is…
Hard Drivin’, Arcade
Hard Drivin’ is a 1989 arcade game developed and manufactured by Atari Games. It allows the player to drive a sports car on a track that emphasises speed and stunts, and was one of the first driving games with a fully 3D polygonal environment.
Marble Madness, X68000
The Sharp X68000 version of Atari‘s classic Marble Madness is pretty much arcade perfect – barring, of course, the trackball controls of the original arcade game. In fact: if you compare the graphics to the arcade game you might notice that they’re crisper and slightly higher resolution.
Skull & Crossbones, Arcade
I hadn’t seen this 1989 arcade game from Atari Games before, until I played it recently, and even then I found it on the Commodore 64 first, then realised that it was an arcade conversion.
Skull & Crossbones has all the ingredients of a classic arcade action game, but – having played it extensively now – I can see why it failed…
RoadBlasters, Arcade
Released into arcades in 1987, RoadBlasters is a legendary driving/shooting game from Atari Games. It is, however, a little tricky to control…
Marble Madness, Arcade
Atari’s 1984 arcade hit was a very early proponent of isometric (meaning: “equal measure“) graphics, with a viewpoint that takes an overhead, three-quarter perspective of the gameplay area, and as a result was a huge influence on many games that followed it.