Released in Japan as “Raiden Densetsu” (“Legend of Raiden“), but with a title screen that calls it “Raiden Trad“, this is an authentic port of the Seibu Kaihatsu arcade game Raiden, but with a few extra options.
Tag Archives: Bullet Hell
Viewpoint, FM Towns
Originally released as an arcade game on Neo Geo MVS hardware, Viewpoint is an isometric bullet hell shooter originally developed by Aicom, ported by Sammy and published by Ving for the FM Towns in 1993. It obviously takes inspiration from Sega‘s Zaxxon, but its aesthetic owes more to Irem‘s R-Type.
Viewpoint, PlayStation
The 1996 PlayStation version of Aicom‘s classic isometric shooter, Viewpoint, was ported by Visual Concepts Entertainment and published by Electronic Arts. It features updated graphics and music, with the same basic gameplay elements of the original.
Fantasy Zone II: The Tears of Opa-Opa, Sega Master System
Fantasy Zone II: The Tears of Opa-Opa is the sequel to the classic 1986 Sega arcade game, Fantasy Zone. Rather unusually, it came out first on the Master System, before later being released as an arcade game. Usually the opposite occurs, but in this case the Master System version was released in 1987 and the arcade version came out in 1988.
Continue reading Fantasy Zone II: The Tears of Opa-Opa, Sega Master System
Commando, Atari 8-Bit
***CANNED GAME***
The Atari 8-Bit version of Commando was developed by Sculptured Software for Data East in 1989, but unfortunately the game was never released. Thankfully a prototype still exists and is available online, which is good because this is one of the best 8-bit ports of Commando around.
Commando, Apple II
The 1987 Apple II conversion of Capcom‘s Commando was developed by Quicksilver Software, Inc. and published by Data East in North America only, and it is a reasonable port although the play window is probably the smallest out of the all the versions of Commando I’ve played so far.
Commando, BBC Micro
Unfortunately the BBC Micro version of Elite‘s conversion of Commando is an absolute travesty, with terrible graphics and horrible gameplay and the only thing it has in common with the arcade original is the name of the game and the basic scenario.
Commando, MSX
The 1987 MSX version of Commando was a Japan-only release through ASCII Corporation, and – the truth be told – it’s a pretty awful conversion.
If you’re searching for the game you need to look for the title “Senjō no Ōkami” [“Wolf of the Battlefield“], which is the game’s Japanese title, as you’ll not find it under the name “Commando“.
Commando, NES/Famicom
The 1986 NES version of Commando is a flickery mess to be honest, although that didn’t stop the game becoming a smash hit – selling over one million cartridges worldwide.
Commando, Amstrad CPC
The Amstrad CPC version of Commando – published by Elite Systems in 1986 – is easy to write off, due to its chunky graphics and mostly featureless backgrounds, but it’s actually one of the better 8-bit conversions.