Nintendo‘s classic 1981 release, Donkey Kong, was the first appearance of Mario (and his missus, Pauline – whatever happened to her?) and was also the first ever video game to feature jumping. Yes: jumping.
Tag Archives: jumping
Rainbow Islands, Arcade
Rainbow Islands: The Story of Bubble Bobble 2 is possibly Japanese game developer Taito‘s finest hour. On any system.
Shantae, Game Boy Color
Shantae is a great little platform adventure game, made for the Nintendo Game Boy Color by WayForward Technologies and published by Capcom in 2002.
The main character is a female, half-genie swashbuckler, called Shantae, and is up against the pirate Risky Boots and her band of cack-handed shipmates.
The Legend of Zelda: The Wind Waker, GameCube
Nintendo‘s 2002 release of their tenth Legend of Zelda game (if you count Oracle of Seasons and Oracle of Ages as two games, which I do) was a real leap, in terms of graphical presentation.
Continue reading The Legend of Zelda: The Wind Waker, GameCube
Prince of Persia 2: The Shadow and the Flame, PC
Prince of Persia 2: The Shadow and the Flame was originally released for PC MS-DOS by Broderbund in 1993, but has a had a number of high def Apple-based remakes since.
Like the first Prince of Persia, The Shadow and the Flame is a side-on, Persian-infused action/platform game with sword fighting and fantasy elements.
Continue reading Prince of Persia 2: The Shadow and the Flame, PC
Jet Set Willy, ZX Spectrum
Here are all the screens from Matthew Smith‘s original classic ZX Spectrum platform game (and sequel to Manic Miner), Jet Set Willy. All 61 of them. Plus the ending after completing the game.
Manic Miner, ZX Spectrum
All 20 screens of Matthew Smith‘s ground-breaking 1983 ZX Spectrum platform game, Manic Miner!
I, Robot, Arcade
Atari’s 1984 arcade hit I, Robot was the ever first video game to use 3D polygonal graphics in its presentation.
Pastfinder, Commodore 64
David Lubar‘s relatively obscure 1984 classic, Pastfinder, is a weird vertically-scrolling shooter in which you control a spider-like craft that can crawl, shoot and jump, and you must explore a radioactive landscape picking up artefacts from a mysterious planet.
Impossible Mission, Commodore 64
Dennis Caswell‘s brilliant 1984 platform game, Impossible Mission, has lost little of its appeal over the decades. There is something so gloriously timeless about it, and the challenge it presents is difficult, but do-able.