Tag Archives: Fighting Game

Tekken 6, PlayStation 3

Namco‘s Tekken 6 was released first – as an arcade game – in 2007, and then later released as an enhanced version on PlayStation 3 and XBox 360, in 2009.

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Usagi Yojimbo, Commodore 64

Also known by its more long-winded name: Samurai Warrior: The Battles of Usagi Yojimbo, this elegant fighting game was developed by Beam Software and first published by Firebird in 1988. Programming was by Doug Palmer; script was by Paul Kidd; graphics by Russel Comte, and music by Neil Brennan.

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Dark Souls, PlayStation 3

Considered by many to be a masterpiece of video game design, Dark Souls is an action-based fantasy role-playing game, and was developed by From Software and first published by Namco Bandai Games in 2011.

Dark Souls was so successful, in fact, that it created a succession of similar games, called ‘Souls-likes‘. Not many games can claim to have created a whole sub-genre on its own, but this game did.

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Cosmo Police Galivan II: Arrow of Justice, Super Nintendo

Developed by Cream (aka “Creative Amusement“) and published exclusively for the Super Nintendo by Nihon Bussan Co., Ltd. (aka “Nichibutsu“) in 1993, Cosmo Police Galivan II: Arrow of Justice is the sequel to the arcade game Cosmo Police Galivan, and it is definitely one of the worst SNES games I’ve ever set my eyes upon.

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Castlevania Judgment, Nintendo Wii

Released for the Nintendo Wii by Konami in 2008, Castlevania Judgment is a 3D fighting game developed by Eighting. It was the first beat ’em up in the Castlevania series, and it remains the last one, too (at the time of writing).

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WarioWare, Inc.: Mega Party Games!, GameCube

Co-developed by Intelligent Systems and Nintendo R&D1, WarioWare, Inc.: Mega Party Games!, is a collection of party-based minigames that are supposed to test your reactions and skill. And the games have “Wario-based japes” flavour to them.

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Godzilla: Destroy All Monsters Melee, GameCube

Godzilla: Destroy All Monsters Melee on the GameCube was developed by Pipeworks Software and published by Infogrames, under their Atari label, in 2002. The GameCube and Xbox were the only consoles to get this game, although the handheld Game Boy Advance got a version too.

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Soulcalibur II, GameCube

The Soulcalibur series is a line of classic arcade fighting games, created by Namco and their dedicated development team, “Project Soul“. And this is a conversion of Soulcalibur II – from arcade to GameCube – first published in 2003.

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Super Smash Bros. Melee, GameCube

Super Smash Bros. Melee is a classic GameCube-exclusive fighting game, developed by HAL Laboratory and published by Nintendo in 2001. It is the sequel to HAL‘s 1999 Nintendo 64 game, Super Smash Bros. It features an array of historical Nintendo characters, taken from a range of classic Nintendo games, and it pits them against each other in a dynamic fighting arena.

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Final Fantasy Crystal Chronicles, GameCube

Final Fantasy Crystal Chronicles is an action/RPG collaboration between Square Enix and The Game Designers Studio, Inc.

It was first released for the Nintendo GameCube in Japan in 2003, and in 2004 for the rest of the world.

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