Tag Archives: climbing

Castlevania Legends, Game Boy

Castlevania Legends is the third Castlevania game for the original Game Boy, first released by Konami in 1997. The story follows Sonia Belmont, a vampire hunter battling the first incarnation of Count Dracula.

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Castlevania: The Adventure, Game Boy Color

This colour remake of Castlevania: The Adventure was released in European territories only in the year 2000, as part of the Konami GB Collection Volume 1.

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Castlevania: The Adventure, Game Boy

Castlevania: The Adventure was the first game in the Castlevania series to be released for the original Game Boy. It was published by Konami in 1989.

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Super Dragon Slayer, ZX Spectrum

Converted by John F. Cain, from an original Commodore 64 game by John Ferrari, Super Dragon Slayer is a platform shooter featuring an agile magician who must jump, climb and shoot his way – left to right – through four large, scrolling levels. It was first published for the ZX Spectrum by Codemasters in 1989.

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Super Dragon Slayer, Commodore 64

Designed and programmed by John Ferrari, with music by Barry Leitch, Super Dragon Slayer is a platform shooter first published for the Commodore 64 by Codemasters in 1988. In many ways this game reminds me of the early days of C64 software, with unforgiving gameplay and instant death if you put a foot wrong. That said, this is still a pretty good game. Just a very difficult one.

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Shadow of the Beast, Amstrad CPC

The Amstrad CPC version of Shadow of the Beast was developed and published by Gremlin Graphics in 1990 and is similar to the ZX Spectrum version (which was also created by Gremlin), but with more on-screen colours. It requires 128K of RAM to run, so is for Amstrad 6128 machines and compatibles only, and is spread over two floppy disks.

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Shadow of the Beast, Atari ST

The Atari ST port of Shadow of the Beast was converted by Mark McCubbin and published by Psygnosis in 1990. While it’s not a bad conversion it does lack the graphical fidelity of the Amiga original and is also missing quite a few features.

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Shadow of the Beast, Atari Lynx

The Atari Lynx port of Shadow of the Beast was developed by Digital Developments and first published by Psygnosis in 1992. And it is surprisingly good.

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Shadow of the Beast, PC Engine

The PC Engine CD version of Shadow of the Beast is – in my opinion – the best version of the game available. For two reasons: it has the most responsive controls of any version of Shadow of the Beast I’ve played (even compared to the Amiga original), and it’s also the best-looking and best-sounding version of the game too. It was developed by DMA Design and first published in 1992. In Japan it was released by Victor Interactive Software as “Mashou no Okite“, and in North America it was released for the TurboGrafx CD by Psygnosis/Turbo Technologies.

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Shadow of the Beast, Megadrive/Genesis

The Megadrive/Genesis conversion of Shadow of the Beast was developed by WJS Design* and published by Electronic Arts in North America and Europe in 1991 (Victor Interactive Software in Japan in 1992). It’s arguably one of the best versions of Shadow of the Beast out there.

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