Tag Archives: 1986

Chiller, Arcade

This bizarre lightgun shooter from Exidy was first released in 1986, and it caused some controversy – in North America, at least. Many arcade owners refused to buy Chiller – because of the subject matter – so Exidy instead marketed it to countries that didn’t mind the satirical violence.

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Donkey Kong, Commodore 64

The 1986 Commodore 64 port of Nintendo‘s famous Donkey Kong was developed by Arcana Software Design and published by Ocean Software. And it is a decent port of the arcade game.

Arcana also made the superb Amstrad CPC Donkey Kong port for Ocean, so it’s no surprise that this one is good too.

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Marble Madness: Deluxe Edition, Amstrad CPC

The ‘Deluxe Edition‘ of Marble Madness was released the same year as The Construction Set‘ edition and it contains a new set of screens to play through, plus the Construction Set editor, and the ten screens from the earlier release. It’s still complete and utter garbage, though…

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Marble Madness: The Construction Set, Amstrad CPC

The Amstrad CPC version of Melbourne House‘s 1986 release of Marble Madness is more or less identical to the ZX Spectrum version, but with a bit more colour. It was coded by the same author – John F. Cain – and suffers from the same problems as the Spectrum version.

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Marble Madness: Deluxe Edition, ZX Spectrum

The ‘Deluxe Edition‘ of Marble Madness on the Spectrum was again written by John F. Cain and published by Melbourne House in 1986, and it contains a new set of screens to play, as well as the ten screens from the previous release, plus the Construction Set editor, as a separate load on side ‘B’ of the cassette.

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Marble Madness: The Construction Set, ZX Spectrum

Written by John F. Cain (who also made Booty, Moonlight Madness and Super Dragon Slayer on the Spectrum), and published by Melbourne House in 1986, the ‘official’ Marble Madness on the ZX Spectrum bears little resemblance to the classic arcade original.

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Kiki Kaikai, Arcade

Kiki Kaikai (the literal translation being “Strange and Mysterious World“) is a shoot ’em up developed and distributed into Japanese arcades by Taito in 1986. Set in Feudal Japan, the player assumes the role of a Shinto shrine maiden, called Sayo-chan, who must use her ‘O-Fuda’ scrolls and ‘Gohei’ wand to defeat renegade spirits and monsters from Japanese mythology. Sayo’s ultimate aim is to free The Gods of Fortune who have been imprisoned by evil spirits.

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Marble Madness, Apple II

The Apple II port of Atari Games‘ classic Marble Madness was first published by Electronic Arts in 1986. It was converted by Will Harvey of Sandcastle Productions, who also made the Commodore 64 version, of which this is basically a copy. Lack of colour aside, this conversion does have some playability issues that make it frustrating to play.

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Marble Madness, Commodore 64

The Commodore 64 version of Marble Madness was developed by Will Harvey and published by Electronic Arts in 1986. It has something unique that most other Marble Madness conversions don’t have, which is: a secret extra level that is accessible from the first stage. It also has the two player mode from the arcade original, where both marbles can race to the goal simultaneously.

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Marble Madness, Amiga

The Amiga version of Atari Gamesclassic arcade game, Marble Madness, was converted by Larry Reed and published by Electronic Arts in 1986. It is one of those relatively early 16-bit ports that is a little rough around the edges, presentation-wise, but plays perfectly well.

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