Revenge of the Mutant Camels is the 1984 sequel to Attack of the Mutant Camels and this time you play as a camel who must fight his way through 42 different attack waves. You can choose sequential or random attack waves, but the aim is the same: you must survive through all 42 waves to beat the game.
Tag Archives: pioneering
Psychedelia, Commodore 64
Psychedelia, by Jeff Minter of Llamasoft, is not a game but a “light synthesizer” – a program that turns input (either from a person via a joystick or keyboard, or from a sound input) into graphical on-screen patterns. Psychedelia was first released in 1984 and was one of the first “light synthesizers” ever made; certainly ever to be made available commercially; and it was the seed that led to the Winamp visualisation plugin craze of the late 90s/early 2000s, and to the evolution of light synthesizers or “sound-to-light” technology in general.
Matrix: Gridrunner 2, Commodore 64
The sequel to Gridrunner, Matrix: Gridrunner 2, is a more refined, varied and engaging incarnation of Gridrunner than was seen previously. It was written by Jeff Minter and first published by Llamasoft in 1983.
Gridrunner, Commodore 64
Gridrunner came out on the Commodore 64 in 1983, making it a fairly early shooter for the system. Gameplay is basically the same as the VIC-20 original, but with slightly better graphics and a few more clock cycles to play with.
Gridrunner, Atari 8-bit
Jeff Minter‘s affinity for Atari 8-bit computers meant that it was inevitable that the machine would get a version of his game, Gridrunner. Which it did in 1983.
Gridrunner, VIC-20
Jeff Minter‘s original 1982 VIC-20 version of Gridrunner is not a bad game overall. It’s a simple Centipede variant fought on a basic grid background, with sprites zipping all over the place and insects trying to get the better of you by destroying you before you can destroy them.
Sexy Parodius, Arcade
Parodius is a spin-off series from Konami‘s classic Gradius/Nemesis series. It’s a parody of Gradius, thus “Parodius“, and “Sexy Parodius” is the arcade version of it.
Wing Commander II: Vengeance of the Kilrathi, PC
The 1991 sequel to the promising Wing Commander takes the space opera theme even further, with more cockpit-based space combat, dramatic cut scenes, and glorious 320×200 VGA graphics.
Wing Commander II: Vengeance of the Kilrathi, as the title hints, is the “Empire Strikes Back” of the Wing Commander series. The second game in the series had to be much better than the first to keep it going. And it was much better, although the mission structures are more linear in this sequel.
Continue reading Wing Commander II: Vengeance of the Kilrathi, PC
Wing Commander, PC
Wing Commander was developed by Chris Roberts and his team at Origin Systems and first released for PC MS-DOS in 1990. It’s a classic cockpit-based space combat game with cinematic cut scenes, and it developed into a long-running series. The Wing Commander series.
Stunt Car Racer, BBC Micro
Geoff Crammond‘s brilliant Stunt Car Racer was ported to the BBC Master (the enhanced 128K version of the BBC Micro), in 2019 by Kieran Connell and The Bitshifters Collective, and it is an excellent homebrew port of the classic racing game.