Magicland Dizzy is the fourth Dizzy adventure game and the first game in the series not designed and coded by The Oliver Twins. Instead it was designed by Neal Vincent and coded by Big Red Software, with The Oliver Twins retaining creative oversight.
Tag Archives: jumping
Fantasy World Dizzy, ZX Spectrum
The third Dizzy adventure, Fantasy World Dizzy, was again designed by The Oliver Twins with graphics by Neil Adamson. It was published by Codemasters in 1989, initially for the ZX Spectrum, but also later for all the major formats at the time (Amstrad CPC, C64, Amiga, ST, and MS-DOS).
Treasure Island Dizzy, ZX Spectrum
Treasure Island Dizzy is the second game in the Dizzy series and was first released by Codemasters in 1988. It was again designed and coded by The Oliver Twins and once again features everyone’s favourite anthropomorphic egg, Dizzy.
Dizzy: The Ultimate Cartoon Adventure, ZX Spectrum
The first Dizzy game, and featuring a walking, talking egg that would become synonymous with “cartoon adventures” on the ZX Spectrum, and also budget releases from British software house Codemasters.
Continue reading Dizzy: The Ultimate Cartoon Adventure, ZX Spectrum
Rocket Man, ZX81
The second game in the Software Farm ‘high resolution range’ (the first being Forty Niner), Rocket Man is another technical miracle on the Sinclair ZX81. It was first released in 1984.
Jumping Flash!, PlayStation
Jumping Flash! is a first-person platform shooter co-developed by Exact and Ultra and published by Sony in 1995.
You play as a jumping robot, called Robbit, who must collect a number of “Jet Pods” (which look more like big carrots) on each level, then stand on the exit pad. This must be done within a strict time limit.
Strider 2, PlayStation
A port of an arcade sequel by Capcom, released for the PlayStation in 2000. The original Strider is rightly revered by gamers and the sequel pays homage to it by retaining the original’s look and feel.
Croc: Legend of the Gobbos, PlayStation
Developed by Argonaut Software and published by Fox Interactive in 1997, Croc: Legend of the Gobbos is a colourful 3D platformer featuring a cute crocodile.
Croc actually started out as a prototype 3D platform game featuring Yoshi from Nintendo‘s Super Mario series, but when it was pitched to Nintendo they rejected the idea, so Argonaut re-worked it into an original property.
Pepsiman, PlayStation
Now here’s a game that’ll make you laugh out loud… Pepsiman by Japanese developer Kindle Imagine Develop (aka KID). It was only ever released in Japan, although the game is entirely in English and features full motion video segments in English too.
Pepsiman was the Japanese Pepsi mascot who appeared in TV commercials for the famous soft drink manufacturer in the mid-to-late 1990s. He apparently became quite popular in Japan so naturally someone decided to make a video game based on him, and the resulting game is pretty funny. Pepsiman (the game) was apparently made on a low budget and sold for a low price when it came out, although I can’t find a reference to how much it sold for. If it was for the Japanese equivalent of less than ten pounds, then it was an okay purchase!
Ultima Underworld: The Stygian Abyss, PlayStation
The PlayStation version of the classic Blue Sky Productions (later Looking Glass Studios) first-person RPG is unfortunately only available in Japanese, so is not easy to play for English-speaking gamers. No one has yet translated the game into English even though fans have been crossing their fingers since the game was first released way back in 1997 (24 years ago).
Continue reading Ultima Underworld: The Stygian Abyss, PlayStation