The 1987 PC MS-DOS version of Argonaut Software‘s classic 3D shooter, Starglider, was ported by Realtime Games Software, who did the excellent Amstrad and ZX Spectrum ports. Unfortunately, the game is available only with four-colour CGA graphics, which does diminish the look of the game significantly.
Tag Archives: Graeme Baird
Starglider, Amstrad CPC
The Amstrad CPC version of Argonaut Software‘s classic 3D shooter, Starglider, was developed by Realtime Games Software, who also coded the excellent ZX Spectrum version. It could be argued that it is even better than the Spectrum version, because it runs faster and also uses more colours in the polygons, although the game does have a smaller cockpit and play window than the Spectrum version.
Starglider, ZX Spectrum
The ZX Spectrum version of Argonaut‘s classic Starglider is actually surprisingly good. Or, rather: the 128K version is very good (the 48K version plays well enough, but it lacks the digitised speech and other enhancements, so is a little plain). And the main reason Starglider on the Speccy is respectable, is because it was converted by Realtime Games Software, who were pioneers in the field of Spectrum-based 3D games, having created the legendary Starstrike, Starstrike II and Carrier Command (among others).
Carrier Command, Amiga
Realtime Software‘s classic Carrier Command is an early real-time strategy game that first came out for the Amiga and Atari ST in 1988 through Rainbird. In it you control a futuristic aircraft carrier battling for domination of a group of islands with an AI-controlled enemy carrier.
Starstrike II, ZX Spectrum
The sequel to Realtime Software‘s brilliant Starstrike 3D, Starstrike II is another excellent and groundbreaking first-person space shooter, only this time with impressive “filled” polygons, instead of the simpler wireframe graphics of the original.
Starstrike 3D, ZX Spectrum
More than just a clone of Atari‘s arcade classic Star Wars, Starstrike 3D (or 3D Starstrike, whatever you prefer) is a wireframe, shooter masterpiece on the humble ZX Spectrum that really set the gaming world alight, back in the early Eighties.
Carrier Command, Atari ST
Realtime Games‘ 1988 hit, Carrier Command, is a compelling mixture of 3D simulation and real-time strategy.
In it you take control of a futuristic, robotic aircraft carrier and must work your way through an island archipelago, taking control of each island and competing against a rival carrier.