The MS-DOS version of Paperboy is surprisingly almost identical to the Amstrad CPC version, even down to the dodgy font used on the information panel at the bottom of the screen.
Tag Archives: Elite Systems
Paperboy, Amstrad CPC
The Amstrad CPC conversion of Paperboy was coded by Mark Haigh-Hutchinson, with graphics by Paul Walker, and first published by Elite Systems in 1987. Compared to other Paperboy conversions this is a mixed bag of good and badness…
Paperboy, ZX Spectrum
The 1986 ZX Spectrum version of Paperboy is both a nice self-contained attempt at Paperboy on a Spectrum, and also a bit of a joke when compared to other versions of this great game… Let me explain.
Paperboy, Commodore 16/Plus4
Joerg Dierks (of Kingsoft in Germany) wrote the C16/Plus4 version of Paperboy, which was published by Elite Systems, mostly on cassette throughout Europe in 1986.
Paperboy, BBC Micro
The 1986 BBC Micro version of Paperboy was programmed by Andy Williams for Elite Systems, and it is a barely-playable monochrome experience at best. At worst: a forgettable waste of time.
Paperboy, Commodore 64
The Commodore 64 version of Paperboy was written by Neil A. Bate and Chris Harvey and was first published by Elite Systems in 1986.
The Adventures of Dr. Franken, Super Nintendo
The Adventures of Dr. Franken is an “enhanced” conversion of the Game Boy game, Dr. Franken. It was developed by Motivetime and published by Elite Systems in Europe and DTMC, Inc. in North America in 1993.
Continue reading The Adventures of Dr. Franken, Super Nintendo
The Adventures of Dr. Franken, NES/Famicom
***CANNED GAME***
The NES version of The Adventures of Dr. Franken was developed by Cygnus in 1993 and was cancelled before release. A prototype exists online, though, which is what these grabs are from.
Dr. Franken II, Game Boy
Dr. Franken II is the sequel to the Game Boy platform game, Dr. Franken, and is once again a satirical take on Mary Shelley‘s classic horror story, Frankenstein. It was developed by Motivetime and published by Elite Systems in 1993 (some sources online say “1997”, but that doesn’t seem to be right; it doesn’t make sense that a sequel would be released five years after the original game, on a time-limited handheld console).
Dirt Racer, Super Nintendo
Dirt Racer is a racing game for the Super Nintendo that uses the Super FX chip to render the 3D graphics, and it has the distinction of being by far the worst game to use Argonaut‘s famous co-processor. The game was developed by Motivetime and published by Elite Systems in 1995.