Tag Archives: early

Eskimo Eddie, ZX Spectrum

This obscure 1984 release from Ocean Software is basically a clone of Sega‘s classic arcade game, Pengo, but with an extra level tacked-on at the beginning. Similar in many ways to Ocean‘s Mr. Wimpy, which was BurgerTime with an extra level tacked on at the start. As if it would confuse the copyright police… “These are not the clones you are looking for… It is a completely different game… Look… [waves hand like Obi Wan]”

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Tribble Trubble, ZX Spectrum

Written by Jim Scarlett and published by Software Projects in 1984, Tribble Trubble was a minor hit at the time of release, garnering some critical acclaim (I remember it getting a Smash in an early issue of Crash magazine, which was a big deal) and doing okay sales-wise.

Looking at it now: it still has charm, and some appeal, and is still worth playing – if you like tearing your hair out trying to beat insignificant tasks… 🙂

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Head On, Arcade

Head On is an early arcade game, developed by Sega and manufactured by Gremlin Industries (not to be confused with Gremlin Graphics or Gremlin Interactive) in 1979.

It was the first maze game where the goal was to collect the dots, making it something of a precursor to Namco‘s Pac-Man which came a year later in 1980.

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Chinese Hero, Arcade

Chinese Hero is an overhead fighting game that was developed by Nihon Game (later to become Culture Brain) and manufactured by Taiyo System in 1984.

It is the first game in the so-called “Super Chinese” series and features simultaneous two-player action set on a single screen play area.

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Arabian, Arcade

Released into arcades by Sun Electronics (aka Sunsoft) in 1983, Arabian is a platform game in which you play a prince on a mission to rescue a princess from a castle in which she is being held prisoner.

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Pooyan, Arcade

A relatively obscure arcade game from Konami, released into arcades in 1982. Pooyan is a simple, but hectic (and fun) shooting game where you play a mother pig, moving up and down a cliff in a basket, trying to rescue, then protect, her piglets from invading wolves with a bow and arrow. It’s a bizarre idea that works very well as a video game.

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H.E.R.O., ZX Spectrum

The ZX Spectrum version of John Van Ryzin‘s classic rescue game, H.E.R.O., looks pretty basic when compared to other versions, but plays just as well as all the others.

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The Hobbit, ZX Spectrum

Written by Philip Mitchell and Veronika Megler, The Hobbit is a legendary text adventure, with graphics, that was published by Melbourne House in 1982.

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