Rex is a very enjoyable platform shooter, created by Neil Harris, John Anderson, and Richard Allen and published by Martech in 1988. Some describe it as a ‘Metroidvania‘ type game, although it reminds me more of another Spectrum classic – Starquake. Or maybe a Monty Mole game, crossed with Cybernoid.
Tag Archives: difficult
SunDog: Frozen Legacy, Atari ST
Sundog is a sci-fi strategy/RPG/adventure game designed by Software Heaven (aka FTL – the makers of Dungeon Master), and is generally held in high regard. It originally came out on the Apple II in 1984, then later converted to the Atari ST in 1985.
I have to admit, though, that Sundog is a touch too archaic for my tastes. At least in terms of wanting to put hours into a game. The Atari ST version certainly looks better than the Apple II version, though.
Aleste Gaiden, MSX
Developed by Compile and released in Japan only in 1989, Aleste Gaiden is the third Aleste game to come out for MSX home computers – specifically: for the MSX2.
Colony 7, Arcade
Taito‘s American division developed this vertical screen base defence game in 1981. Colony 7 owes quite a bit to Missile Command, if the truth be known, and was also probably the very first video game to feature “rip-off” micro-transactions too…
Dragon Skulle, Commodore 64
Dragon Skulle is the fourth and final game in the Sir Arthur Pendragon series, from legendary publisher Ultimate Play The Game. It was first released in 1985 and actually received lukewarm reviews in much of the press at the time.
Blackwyche, Commodore 64
Blackwyche is the third game in the Sir Arthur Pendragon series, following on from The Staff of Karnath and Entombed. It was written by Dave and Bob Thomas and published by Ultimate Play The Game in 1985.
Tribble Trubble, ZX Spectrum
Written by Jim Scarlett and published by Software Projects in 1984, Tribble Trubble was a minor hit at the time of release, garnering some critical acclaim (I remember it getting a Smash in an early issue of Crash magazine, which was a big deal) and doing okay sales-wise.
Looking at it now: it still has charm, and some appeal, and is still worth playing – if you like tearing your hair out trying to beat insignificant tasks… 🙂
Hercules, ZX Spectrum
The ZX Spectrum also had a version of Steve Bak‘s bonkers C64 platform game, Hercules. It was written by Quantum Productions and published by Alpha Omega Software in 1986.
Pac-Mania, Arcade
Pac-Mania is the 1987 sequel to the classic Pac-Man, and it is generally very highly-rated by those who’ve played it.
Pac-Man creator Toru Iwatani was involved in Pac-Mania‘s development for Namco, so the game is properly canon, totally authentic, and deviously subtle.
Boxxle II, Game Boy
Boxxle II came out for the Nintendo Game Boy in 1991.
It’s a straightforward continuation of the Sokoban theme, with more levels to push boxes around in.