Tag Archives: Lee Carus-Wescott

Need For Speed: Underground, GameCube

Developed by “EA Black Box” and released by EA Games in 2003, Need For Speed: Underground is a street-racing game in high-powered modern cars. It uses fairly spectacular 3D graphics and environments; has a nice control/feel to the cars, and is full of OTT flashy car racing FMV (which some might find unnecessary; I was kinda leaning in that direction).

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Shadow of the Beast, PC Engine

The PC Engine CD version of Shadow of the Beast is – in my opinion – the best version of the game available. For two reasons: it has the most responsive controls of any version of Shadow of the Beast I’ve played (even compared to the Amiga original), and it’s also the best-looking and best-sounding version of the game too. It was developed by DMA Design and first published in 1992. In Japan it was released by Victor Interactive Software as “Mashou no Okite“, and in North America it was released for the TurboGrafx CD by Psygnosis/Turbo Technologies.

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Mary Shelley’s Frankenstein, Sega CD

The Sega CD version of Mary Shelley’s Frankenstein is completely different to the platform game of the same name developed by Bits Studios, although it is still based on the 1994 film starring Robert De Niro as The Monster. This game was developed by Psygnosis and published as a double pack, alongside Bram Stoker’s Dracula, by Sony Imagesoft in 1994. As far as I know it wasn’t released as a stand-alone title.

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WipEout, PlayStation

Developed and published by Psygnosis in 1995, WipEout is a futuristic racing game, set in the year 2052, where you compete in an Anti-Gravity (AG) Racing League piloting dart-like vehicles that float above the ground and zip around tortuously-designed race tracks against similar opposition.

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