Tag Archives: 2D graphics

Flat, two-dimensional graphics, usually constructed of pixels. Not three-dimensional.

Beef Drop, Atari 8-Bit

Beef Drop is a homebrew BurgerTime clone programmed by the late Ken Siders and released through AtariAge in 2005. As far as home ports of Data East‘s classic arcade game go, it’s arguably one of the most authentic.

Continue reading Beef Drop, Atari 8-Bit

Mac Attack, MSX

Mac Attack is another malformed home computer clone of Data East‘s BurgerTime – this time for the MSX. It was written by Ronald van der Putten of Byte Busters and first came out in 1986. I’m not entirely sure who published it, but it could be Eaglesoft or Aackosoft International, or maybe both, but sources seem to vary on that detail. As well as infringing on Data East‘s intellectual property, Mac Attack also cheekily apes McDonald‘s Big Mac burgers with its title.

Continue reading Mac Attack, MSX

Burger Time ’97, Commodore 64

Burger Time ’97 is another unofficial Commodore 64 clone of Data East‘s classic arcade game, BurgerTime, and it is arguably better than most other rip-offs of the famous burger-dropping platform game – at least on 8-bit home computers. It was programmed by Ruben Spaans, with graphics by Roy Widding, and was first published by Loadstar in 1997.

Continue reading Burger Time ’97, Commodore 64

Burger Time, Commodore 64

This Commodore 64 clone of Data East‘s classic BurgerTime was coded by Lee Braine, with music by Chris Cox, and was first published Interceptor Software in 1984.

Continue reading Burger Time, Commodore 64

Bear Bovver, ZX Spectrum

Bear Bovver was created by well-known coder Jon Ritman, with music by Guy Stevens, and was published for the ZX Spectrum by Artic Computing in 1983. It’s basically a BurgerTime clone, except you’re dropping batteries down a series of platforms, onto a car at the bottom of the screen, instead of burger buns and patties onto plates.

Continue reading Bear Bovver, ZX Spectrum

Mr. Wimpy, Commodore 64

The Commodore 64 version of Ocean Software‘s Mr. Wimpy was programmed by David Selwood and was first published in 1984. And unfortunately this simple BurgerTime rip-off has a similar problem to the terrible BBC Micro version, although this time it’s an issue getting on to ladders – not off of them (which is a big problem in the BBC version). In the C64 version you’ll lose lives unnecessarily, because the fast-moving enemies will often get you while you’re struggling to line yourself up to climb a ladder. Which can be hugely frustrating. It’s not quite as bad as the BBC version, but it’s still a tangible problem with the controls.

Continue reading Mr. Wimpy, Commodore 64

Mr. Wimpy, BBC Micro

The BBC Micro conversion of Ocean Software‘s infamous BurgerTime rip-off, Mr. Wimpy, was coded by Richard Kay and first released in 1984. And – without any hesitation – I can say that it is absolutely terrible.

Continue reading Mr. Wimpy, BBC Micro

The Flintstones: BurgerTime in Bedrock, Game Boy Color

The Flintstones: BurgerTime in Bedrock is a crossover between Data East‘s classic arcade game, BurgerTime, and the famous cartoon show, The Flintstones. It was developed by Conspiracy Entertainment and published by Classified Games for the Game Boy Color in 2000. It’s basically BurgerTime with Flintstones graphics, but it isn’t even a particularly good version of BurgerTime.

Continue reading The Flintstones: BurgerTime in Bedrock, Game Boy Color

BurgerTime Deluxe, Game Boy

BurgerTime Deluxe is an enhanced remake of the classic 1982 arcade game, BurgerTime, released exclusively for the original Game Boy. It was developed and published by Data East in 1991.

Continue reading BurgerTime Deluxe, Game Boy