Namco‘s groundbreaking Xevious gave you a ship (the Solvalou) that could fire both a laser at flying targets and drop bombs on ground targets. Two fire buttons… Innovative in arcades in 1982.
Monthly Archives: October 2018
Super Zaxxon, Arcade
Sega wasted little time making a sequel to Zaxxon, its groundbreaking isometric shooter from 1981.
Time Pilot, Arcade
Konami‘s 1982 cult hit Time Pilot is a multi-directional shoot ’em up with you piloting a plane through various time zones.
Moon Patrol, Arcade
Moon Patrol is an early colour arcade shooter, released by Irem in 1982.
It was distinctive because you drove a vehicle, at the bottom of the screen, and had to jump over craters and obstacles, as well as shoot aliens in the sky. So you are keeping an eye on the road, while at the same time shooting enemies flying above you. This was a neat innovation at the time and earned Irem some respect.
Zaxxon, Arcade
Sega‘s Zaxxon is an early arcade shooter that broke the mould. It was first released in 1982.
Galaga, Arcade
Namco‘s Galaga – the sequel to Galaxian – came out in 1981 and was an immediate hit with gamers.
Gone were the days of Space Invaders and rigid attack patterns – the baddies in Galaga danced around the screen; made circles, and flew around in distinct and fluid attack patterns. It was new and it was revolutionary!
Gorf, Arcade
Gorf is an early arcade shooter that feels like a poor relative to many of its peers of the time.
It borrows most of its features from other games (one wave is actually called “Galaxians” although I do believe that the developers properly licensed it from Namco) and doesn’t bring anything new to the table in terms of gameplay, but it did pioneer one thing. And that is: in the use of synthesised speech. Gorf was one of the earliest video games to use it (and although clear, it is quite robotic).
Tempest, Arcade
Tempest, by Dave Theurer, is one of the first ever ‘tube shooters’. It was released by Atari in 1981.
You control a spider-like yellow craft that walks along the edge of a 3D playfield, often taking the form of a cylindrical tube. You shoot bullets down the tube at enemies that are rising upwards to get you. Thus the name ‘tube shooter’.
Centipede, Arcade
Designed by Ed Logg and Dona Bailey, Centipede is a superfast fixed-screen shoot ’em up from the arcades of 1981.
Moon Cresta, Arcade
Moon Cresta was released by Nichibutsu in 1980 and was extremely popular in arcades.
It is another colourful, fixed-screen shooter, this time with a scrolling starfield to give the impression of movement.