Written by Tony Kelly and published by Mastertronic in 1985, Big Mac is a highly frustrating platform/puzzle game with an interesting jump mechanic and some nice graphical effects, and is the predecessor to the much better Mr. Puniverse.
Tag Archives: Retro Gaming
Voidrunner, Commodore 16/Plus4
Jeff Minter‘s Voidrunner is about as a good as a bullet hell shooter gets on the Commodore 16. It was published alongside Hellgate (as a double pack) by Llamasoft in 1987.
Jetbrix, Commodore 16/Plus4
Trailblazer, Commodore 16/Plus4
Shaun Southern‘s Trailblazer – I’m reliably informed – originated on the Commodore 16; not the Commodore 64 (on which it is probably better-known).
Rescue From Zylon, Commodore 16/Plus4
Written by Mark J. Moore and published by Gremlin Graphics in 1985, Rescue From Zylon I would say is one of the best games ever released for the Commodore 16.
Formula 1 Simulator, Commodore 16/Plus4
Oh dear. Formula 1 Simulator unfortunately proves that not all of talented and prolific coder Shaun Southern‘s games were “good”… Because this game is quite awful.
It’s a bad rip-off of Atari‘s Pole Position, and not even a playable one at that.
Kikstart, Commodore 16/Plus4
Shaun Southern‘s Commodore 16 version of his hit bike game, Kikstart, is somewhat different to the original Commodore 64 version.
Tom Thumb, Commodore 16/Plus4
This 1986 release from Anirog is seen as something of a ‘killer app’ on the Commodore 16, although personally I think it’s over-rated.
Tom Thumb is a smooth-scrolling platform game with a strange jump mechanic: Tom can only jump when the run button is pressed, and when he does it’s very slowly. Thankfully you can change his direction in mid air. Not that that makes a great deal of difference, because Tom Thumb is an extremely difficult game to make progress in.
Commodore 16/Plus4 Special
The Commodore 16 is a somewhat underrated home computer that had a relatively short lifespan and was intended as a low-cost replacement for the Commodore VIC-20.
It had 16K of RAM (thus the name) and a 6502 compatible CPU that ran twice as fast as the CPU in its older and more expensive cousin, the Commodore 64. It had a video and sound chipset called “TED” that offered a colour palette of 121 colours, and more efficient use of video memory than the C64, but it had no hardware sprites (it did however have a built-in software sprite routine with fewer restrictions than on hardware sprites).
Trailblazer, Commodore 64
Trailblazer is a well-regarded, ball-based racing game written and designed by the prolific Shaun Southern of Mr. Chip Software and published by Gremlin Graphics in 1986.
Trailblazer did apparently originate on the Commodore 16 and was expanded to take advantage of the Commodore 64‘s extra memory, and the result is a suped-up version of the original game.