Tag Archives: Micro Style

Rick Dangerous 2, Amiga

Rick Dangerous 2 is the sequel to 1989’s Rick Dangerous. It was developed by Core Design (with programming by Simon Phipps, graphics by Terry Lloyd, level design by Robert Churchill and sound/music by David Pridmore), and published by Micro Style (a Microprose sub-label) in 1990.

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Stunt Car Racer, ZX Spectrum

The ZX Spectrum version of Geoff Crammond‘s classic Stunt Car Racer was converted by Pete Cooke, the same guy who programmed the brilliant Amstrad version. It was published by Micro Style in 1989 and came in 48K and 128K versions. The 128K version obviously had more features and that’s the version I’m showing here.

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Stunt Car Racer, PC

The MS-DOS version of Geoff Crammond‘s classic racing game, Stunt Car Racer, was converted by Tim Ansell and published by Micro Style in 1989. It is another excellent version of this influential driving game.

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Stunt Car Racer, Atari ST

The Atari ST version of Stunt Car Racer was programmed by Geoff Crammond himself so is almost identical to the Amiga version, and is as close-to-perfect as ST fans could wish for. The game was first published in 1989 by Micro Style, a sub-label of MicroProse.

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Stunt Car Racer, Commodore 64

The Commodore 64 version of Geoff Crammond‘s classic Stunt Car Racer may not be as fast and smooth as the Amiga version, but it sure as hell gives as good a game as its 16-bit cousin. In fact: Stunt Car Racer is arguably one of the best games ever to be released for the C64. It was first published by Micro Style in 1989.

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Stunt Car Racer, Amstrad CPC

Geoff Crammond‘s incredible Stunt Car Racer was converted to the Amstrad CPC by Pete Cooke, the man responsible for classic ZX Spectrum hits Tau Ceti, Academy, and Brainstorm. It’s safe to say that Cooke did an immaculate job of bringing this ace racing game to the Amstrad in 1989.

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Stunt Car Racer, Amiga

Geoff Crammond‘s Stunt Car Racer on the Amiga is a blistering game!

In fact: on all systems Stunt Car Racer appeared on, it worked extremely well. Mainly because Crammond programmed most of them himself (barring the Amstrad and Spectrum versions), which gave them consistency, and a boost because he was such a good programmer.

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