The ZX Spectrum port of Konami‘s classic arcade shooter, Salamander, was programmed by Andrew Glaister, with graphics by Stuart Ruecroft, and was first published by Imagine Software in 1988. While aspects of the game are very good, it is unfortunately a good example of an unfinished and cut-down game being rushed to market…
Tag Archives: Gradius series
Salamander, Commodore 64
The Commodore 64 version of Konami‘s arcade hit, Salamander, was programmed by Peter Baron, with graphics by Bob Stevenson and music by Mark Cooksey. It was first published by Imagine Software in Europe in 1988, and Konami themselves in North America in 1989. It is considered by many to be the best 8-bit home computer version of Salamander, and it’s not difficult to see why…
Salamander, PC Engine
The PC Engine version of Salamander was first released by Konami in 1991, and it demonstrates why NEC‘s small-form console was so ahead of everything else at the time. It has great graphics and sound, smooth scrolling, large objects moving around the screen, very little sprite tearing, responsive controls, and a simultaneous two-player gameplay mode.
Salamander, MSX
The MSX port of Konami‘s classic arcade shooter, Salamander, was first released in Japan – on cartridge – in 1987. And although it shares the name and certain elements from the arcade game, this is a completely new version of Salamander, with a new storyline, new characters, ships and levels. It is sometimes referred to as “Salamander: Operation X“.
Nemesis 3: The Eve of Destruction, MSX
The second Gradius/Nemesis sequel developed and released exclusively for the MSX by Konami, Nemesis 3: The Eve of Destruction is another great ‘bullet hell’ progressive weapons shooter that really shows what the MSX is capable of.
Gradius 2, MSX
Gradius 2 (aka Nemesis 2) is a sequel to the classic Gradius/Nemesis and was published for the MSX in 1987. This game is, however, unrelated to the actual arcade game sequel, Gradius II, and is a separate game in its own right in the Gradius/Nemesis series.
Gradius, MSX
Gradius – also known as Nemesis in some regions – was one of the first progressive weapons shooters to come out in arcades, and it was a big hit in 1985 when it was first released.
This led to the game being converted to many home computer systems, including the MSX, which was programmed by Konami themselves. So the game is unsurprisingly very good; very authentic, and with graphics and gameplay that push the MSX quite hard (I wouldn’t say “to its limits”, because I’m not a marketing a-hole, but it does push first-generation MSXes a fair degree).
Salamander, Arcade
Konami‘s Salamander is a classic scrolling shooter first released into arcades in 1986. It is part of the Gradius/Nemesis series and features both side-scrolling and vertically-scrolling gameplay set over six different levels.
Nemesis/Gradius, Arcade
Known as Gradius in Japan – but Nemesis everywhere else – Konami‘s classic 1985 shoot ’em up is one of the earliest progressive weapons blasters, with distinct levels and boss battles.
The game is somewhat reminiscent of the classic side-scrolling Scramble (also by Konami), but in Nemesis you fly a ship called the “Vic Viper”, and which has a variety of different weapons which can be powered-up by collecting capsules left by destroyed enemies.