Tag Archives: platform game

Spellbound Dizzy, ZX Spectrum

Also known as Dizzy V (five), Spellbound Dizzy was once again designed and coded by Big Red Software and was first published by Codemasters in 1991.

Spellbound Dizzy was the biggest Dizzy game yet, with 108 screens to explore, and it had a slightly different graphical style to previous games. Message windows were made to look transparent, with background graphics shown as dark blue on top of which text was overlaid, which is a neat little detail that works well. Dizzy himself looked the same though.

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Dizzy 3 and a Half, ZX Spectrum

Dizzy 3 and a Half was released for free on a Crash magazine cover tape (issue 84, January 1991) and basically serves as an introduction to (and a sales device for) Magicland Dizzy, the fourth Dizzy adventure.

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Magicland Dizzy, ZX Spectrum

Magicland Dizzy is the fourth Dizzy adventure game and the first game in the series not designed and coded by The Oliver Twins. Instead it was designed by Neal Vincent and coded by Big Red Software, with The Oliver Twins retaining creative oversight.

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Fantasy World Dizzy, ZX Spectrum

The third Dizzy adventure, Fantasy World Dizzy, was again designed by The Oliver Twins with graphics by Neil Adamson. It was published by Codemasters in 1989, initially for the ZX Spectrum, but also later for all the major formats at the time (Amstrad CPC, C64, Amiga, ST, and MS-DOS).

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Treasure Island Dizzy, ZX Spectrum

Treasure Island Dizzy is the second game in the Dizzy series and was first released by Codemasters in 1988. It was again designed and coded by The Oliver Twins and once again features everyone’s favourite anthropomorphic egg, Dizzy.

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Dizzy: The Ultimate Cartoon Adventure, ZX Spectrum

The first Dizzy game, and featuring a walking, talking egg that would become synonymous with “cartoon adventures” on the ZX Spectrum, and also budget releases from British software house Codemasters.

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Strider 2, PlayStation

A port of an arcade sequel by Capcom, released for the PlayStation in 2000. The original Strider is rightly revered by gamers and the sequel pays homage to it by retaining the original’s look and feel.

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Croc: Legend of the Gobbos, PlayStation

Developed by Argonaut Software and published by Fox Interactive in 1997, Croc: Legend of the Gobbos is a colourful 3D platformer featuring a cute crocodile.

Croc actually started out as a prototype 3D platform game featuring Yoshi from Nintendo‘s Super Mario series, but when it was pitched to Nintendo they rejected the idea, so Argonaut re-worked it into an original property.

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Ganbare Goemon: Uchū Kaizoku Akogingu, PlayStation

Yippee! A Goemon game on the PlayStation! This one called Ganbare Goemon: Uchuu Kaizoku Akogingu (in English: “Ganbare Goemon: Space Pirate Akogingu“), and it’s apparently a direct sequel to Ganbare Goemon 3 although Sasuke and Yae are not playable characters in this game. This was the first Goemon game on the PlayStation and it was first published by Konami in 1996.

Thankfully this game was given an English fan translation in 2020 by Adventurous Translations, which makes it playable to non Japanese speakers. According to the readme file on the translation patch the game was not much fun to translate (mostly for technical reasons), and isn’t seen as being a very good game by the person who translated it. That said: I got the translation patch to work fine and am overjoyed that I can now play it in English, so a big thank you to Adventurous Translations for their efforts (they are much appreciated).

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