The Commodore 64 conversion of Nightshade was coded by Shahid Ahmad and published by Firebird in 1986. It is a reasonable, if slower, version of the original game from Ultimate. What is more interesting, though, is the enhanced version, released by Nostalgia in 2016.
Tag Archives: Filmation Engine
Nightshade, MSX
The MSX conversion of Nightshade was first published by Ultimate Play the Game in 1985. It is identical to the original Spectrum version, barring a few small differences.
Nightshade, Amstrad CPC
The Amstrad CPC conversion of Ultimate‘s Nightshade was first released in 1985. While it does benefit from some extra colours in the sprites and backgrounds, it does lack colour overall. Unlike the Spectrum original the buildings are not colour-coded, and the player character (a unnamed knight) doesn’t change colour depending on his infection level, which is slightly disappointing. The Amstrad version does look a bit weird, in terms of its use of colour. Filmation games usually look better on the Amstrad, but not in this case; it looks a bit jaundiced with its dominant yellow and orange colour scheme.
Nightshade, BBC Micro
The BBC version of Ultimate‘s classic Nightshade is very good. It runs pretty quickly (most of the time) and the controls are responsive, which is all you can hope for in the game like this.
Alien 8 MSX2 Remake, MSX
This 2009 homebrew remake of Ultimate Play the Game‘s classic Alien 8 was created for the MSX2 by Manuel Pazos and Daniel Celemin. The graphics have obviously had a serious make-over and look beautiful, but the gameplay seems to be the same as the original, with noticeable (some might say “game-crippling”) slowdown.
Alien 8, Atari 8-bit
This Atari 8-bit homebrew conversion of Ultimate Play the Game‘s Alien 8 was created by Fandal, Miker, and Emkay in 2013. It wasn’t written from scratch, though; it was ported from the BBC Micro version (according to various sources online), but unfortunately it doesn’t play as well as the Beeb version. It has a fundamental flaw that completely ruins the game…
Alien 8, Commodore 64
This homebrew conversion of Ultimate‘s classic Alien 8 was released for the Commodore 64 in 2020. The original game was only ever officially released for the ZX Spectrum, BBC Micro, MSX, and Amstrad CPC, but never for the C64. And the ironic thing is that this conversion is arguably the best version of Alien 8 out there.
Alien 8, BBC Micro
Alien 8 is a classic isometric platform puzzle game that was released by Ultimate Play the Game on four formats – ZX Spectrum (the original), BBC Micro, Amstrad CPC, and MSX.
The BBC Micro conversion of Alien 8 has responsive controls and runs slightly faster than the original Spectrum version. It still suffers from slowdown when there are a number of moving objects on screen at once.
Knight Lore, Commodore 64
This 2019 Commodore 64 homebrew conversion of the classic Knight Lore is arguably even better than the brilliant ZX Spectrum original. Spectrum owners will not want to hear that, but – being objective – this port does make the game more enjoyable to play. I also managed to get further into the game than I ever managed on the Spectrum, although I did use quick saves (but no cheats).
Alien 8, MSX
The MSX version of Ultimate‘s classic isometric action adventure, Alien 8, is almost identical to the ZX Spectrum original – including slowdown caused by sound effects playing and lots of on-screen movement.