Tag Archives: ladders

Chuckie Egg, Commodore 64

The Commodore 64 version of A&F‘s Chuckie Egg retains the style and structure of the ZX Spectrum original‘s platforms and ladders, but goes for a chunky Henhouse Harry character sprite. Like in the Atari 800 version: the oversized Harry looks a bit ridiculous, but moves around well enough.

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Chuckie Egg, PC

The 1989 MS-DOS conversion of Chuckie Egg plays okay, but I’m not sure what is going on with those graphics. They’re horrible!

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Eye of the Beholder, PC

Westwood StudiosEye of the Beholder is a bold attempt to replicate the thrills of Dungeon Master, with real time, first-person exploration and combat.

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Alien 3, Megadrive/Genesis

Probe Software developed this side-scrolling version of Alien 3 for Acclaim in 1992.

It is a run-and-gun platform game with you playing a bald Ripley trying to rescue cocooned prisoners while fending off waves of attacking aliens.

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BurgerTime, Famicom Disk System

This 1985 Famicom Disk System conversion of BurgerTime is just as good as the arcade original – excepting for the slightly less colourful graphics.

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BurgerTime, MSX

The official conversion of BurgerTime for the MSX was created by Dempa Shimbunsha and Data East in 1986.

It looks a bit like a Spectrum game, which is ironic because there is no official BurgerTime on the ZX Spectrum (there are plenty of bad clones though).

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BurgerTime, ColecoVision

Mattel Electronics produced this ColecoVision console conversion of BurgerTime in 1984.

It is arguably the most authentic – and most impressive-looking – of the early console conversions of BurgerTime and it retains the vertical screen-style design of the arcade game levels (which is most welcome).

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