Amstrad Chuckie Egg is not bad, but is somewhat let down by flickery graphics and unrefined gameplay.
Tag Archives: 8-bit
Chuckie Egg, Atari 8-bit
I’m not sure why Henhouse Harry has been made as large as he is in the Atari 800 version of Chuckie Egg, but he looks ridiculous…
Chuckie Egg, Commodore 64
The Commodore 64 version of A&F‘s Chuckie Egg retains the style and structure of the ZX Spectrum original‘s platforms and ladders, but goes for a chunky Henhouse Harry character sprite. Like in the Atari 800 version: the oversized Harry looks a bit ridiculous, but moves around well enough.
Spy Hunter, BBC Micro
David Hoskins made this BBC Micro conversion of Spy Hunter for Micro Power, Sega and US Gold (not to mention Bally Midway) in 1986.*
It’s a strange conversion overall.
Spy Hunter, Apple II
Like the MS-DOS version of Spy Hunter, the Apple II conversion of the classic Bally Midway arcade game is a bit… erm, rubbish.
Spy Hunter, Amstrad CPC
Released by Sega in 1986, this Amstrad CPC conversion of Spy Hunter drives well enough, but looks a bit dented on the outside. Meaning: the graphics are a bit basic…
Spy Hunter, Atari 8-bit
The Atari 8-bit version of Spy Hunter is a cracking rendition, with smooth scrolling and decent sprites.
Spy Hunter, NES
The 1987 Nintendo Entertainment System conversion of Spy Hunter was handled by Sunsoft and is an excellent addition to the Spy Hunter family.
In some respects this is better than the arcade original, because it’s not quite so mind-bendingly difficult…
Spy Hunter, ZX Spectrum
Sega did a marvellous job of converting Bally Midway‘s classic Spy Hunter onto the ZX Spectrum in 1984.
Not only is the game colourful and beautifully-adapted to Sir Clive‘s diminutive machine, but it’s also very playable, fun, and challenging.
Spy Hunter, Commodore 64
I remember buying this back in 1984 and enjoying it. Playing it now, though, I can’t help but think that it was a lot better all those years ago…
The Commodore 64 conversion of Spy Hunter is fast and smooth, but the graphics are very chunky. And there’s an annoying, flickery glitch at the bottom of the screen – where the black stripe meets the scrolling playfield – which is a pity.