Dungeon Master, Apple IIgs

The 1989 Apple IIgs conversion of FTL‘s Dungeon Master was created by the original developers and is therefore a perfect port of this classic Role-Playing Game. The game requires a minimum of 1MB of RAM to run, like the Amiga version, and a processor running at 2.8MHz or above makes it playable at the right speed.

Dungeon Master broke new ground when it was first released and set the standard for real-time RPGs using tile-based movement. It’s use of sound effects also helped create an atmosphere unlike anything seen or heard before.

Looking at (and playing) Dungeon Master now, two things come to mind… Firstly: it is a masterpiece of UI (User Interface) design, and secondly: it is still a very engrossing game to play (and re-play).

The UI is beautifully balanced and works magnificently well, and the gameplay sucks you in with clever puzzles and intense combat that follows a brilliantly-judged difficulty curve.

Apple IIgs fans (and owners) should be glad Dungeon Master exists on their system, because it is one of the best games available on it.

More: Dungeon Master on Wikipedia

2 thoughts on “Dungeon Master, Apple IIgs”

    1. Yeah, I found out that it does need a boost to play at a reasonable speed, but then it’s fine. I have to say that Dungeon Master is one of my favourite games of all-time and it was a joy to play on the Apple IIgs. The only downside is that I think I’ve now done all the available versions of Dungeon Master and there are none left to play! Oh, and I couldn’t get the game to save in GSport (the emulator), and I tried many times. I played it for about four days and lost my progress because I couldn’t save. Oh well. 🙂

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