Known as the Megadrive in Japan and Europe, and the Genesis in North America, this was Sega‘s fourth generation home video games console and it was launched in 1988 in Japan (1989 in North America and 1990 in Europe).
Tag Archives: The King of Grabs
Ghostbusters Special
The classic comedy horror film, Ghostbusters, was made into a video game by David Crane and published by Activision in 1984. The Commodore 64 version being the first – and arguably the best – version of this simple yet involving game. Many different conversions of Ghostbusters followed, and we’ve covered all of them on this website.
Here’s a list of all the different versions of Ghostbusters on thekingofgrabs.com. Listed in chronological order of release…
Ghostbusters, Apple II (1984)
Ghostbusters, Atari 8-bit (1984)
Ghostbusters, Commodore 64 (1984)
Ghostbusters, ZX Spectrum (1984)
Ghostbusters, Amstrad CPC (1985)
Ghostbusters, Atari 2600 (1985)
Ghostbusters, MSX (1985)
Ghostbusters, NES/Famicom (1986)
Ghostbusters, PC (1986)
Ghostbusters, Sega Master System (1987)
Enjoy,
The King of Grabs
More: Ghostbusters on Wikipedia

Game Boy Advance Special
The Nintendo Game Boy Advance is a 32-bit handheld video game console that was first launched in 2001 and went on to become a best-seller. Ultimately selling over 80 million physical units worldwide, until its discontinuation in 2010.
Sony PSP Special
This week I’ve decided to focus on games for the PlayStation Portable (PSP) – the handheld video game console from Sony that really pushed the envelope in terms of graphical capabilities. It first came out in 2004 in Japan and 2005 everywhere else.
Amiga CD32 Special
The CD32 is a CD-ROM-based console that is basically a high-end Amiga contained within a small, grey box. It can do pretty much everything an Amiga can do, but with a few built-in extras, such as Red Book Audio (CD quality sound, streamed from the disc), CDTV compatibility, and backwards compatibility with older, 9-pin D-Sub (Atari-style) controllers of the ’80s and ’90s (including Sega Megadrive pads and existing Amiga mice and paddles).
Tony Crowther Week
Born in Sheffield in 1965, Antony Crowther is a prolific and highly-regarded British video games designer/programmer who has had success across a number of different platforms.
Crowther is particularly well known for his Commodore 64 games, although he has worked on pretty much every gaming system known to man. He still designs and programs games to this day.
Commodore 16/Plus4 Special
The Commodore 16 is a somewhat underrated home computer that had a relatively short lifespan and was intended as a low-cost replacement for the Commodore VIC-20.
It had 16K of RAM (thus the name) and a 6502 compatible CPU that ran twice as fast as the CPU in its older and more expensive cousin, the Commodore 64. It had a video and sound chipset called “TED” that offered a colour palette of 121 colours, and more efficient use of video memory than the C64, but it had no hardware sprites (it did however have a built-in software sprite routine with fewer restrictions than on hardware sprites).
Happy New Year 2020
As 2019 draws to a close we wish you a happy new year, 2020!
Best Wishes,
The King of Grabs

The King of Grabs is Two Years Old
Today, the 21st December 2019, is our birthday. 21st December 2017 was the launch date of this blog, so we are two years old.
Happy birthday to us!
Bad Games Week #2 Ends
Bad Games Week #2 has now ended.
[“Phew!” you’re probably thinking.]
Here’s a summary of links to what was published:
Chuck Norris Superkicks, ColecoVision,
Cap’n’ Carnage, Atari ST,
E.T. the Extra-Terrestrial, Atari 2600,
The Evil Dead, Commodore 64,
Trevor McFur in the Crescent Galaxy, Atari Jaguar,
Kung-Fu Master, ZX Spectrum,
Jail Break, Commodore 64.
Back to *GOOD GAMES* from this point onward! 🙂
Thank you!
The King of Grabs