The 1986 BBC Micro version of Paperboy was programmed by Andy Williams for Elite Systems, and it is a barely-playable monochrome experience at best. At worst: a forgettable waste of time.
Tag Archives: scrolling
Paperboy, Commodore 64
The Commodore 64 version of Paperboy was written by Neil A. Bate and Chris Harvey and was first published by Elite Systems in 1986.
Citadel, Commodore 64
Martin Walker‘s classic scrolling shooter, Citadel, was released exclusively for the Commodore 64 by Electric Dreams in 1989. The premise of Citadel is quite interesting – as is the gameplay.
Chameleon, Commodore 64
Chameleon is a side-scrolling action game by Martin Walker (of Hunter’s Moon and Citadel fame) and it was published in 1986 by Electric Dreams Software.
Autoduel, PC
Based on a Steve Jackson board game called Car Wars, Autoduel is an early attempt by Origin Systems to create a Mad Max-type post apocalyptic, car-based RPG that borrows elements from Origin‘s own Ultima series, as well as from other games such as FTL‘s SunDog. It was first released in 1985.
Sinbad and the Throne of the Falcon, PC
The MS-DOS version of Cinemaware‘s Sinbad and the Throne of the Falcon was released in 1989 and it is not a bad game although the fighting sections – it has to be said – are a bit pathetic.
Zaxxon, ColecoVision
Alongside Donkey Kong, Sega‘s Zaxxon was another ColecoVision arcade conversion that wowed gamers back in 1982 when they first saw it. And it was so close to the original that it drove sales of the console itself, because gamers wanted the arcade experience in their own homes.
Fortune Builder, ColecoVision
Fortune Builder is a business simulation game that was developed by Circuits and Systems, Inc. and published by Coleco Industries in 1984. Alongside Utopia on the Intellivision, from 1981, it is one of the earliest examples of a resource management video game. Fortune Builder pre-dates SimCity by five years, and is more complex – at least in some respects.
Eliminate Down, Megadrive/Genesis
Eliminate Down is a top-quality single-player, side-scrolling, bullet hell shooter developed by Aprinet and published exclusively for the Megadrive/Genesis by Soft Vision in 1993. The game was only ever released in Japan, but is in English, so is easy to understand. There are fan translation patches available, and those translate the game into Spanish and Dutch.
Adventure Island IV, NES/Famicom
The fourth and final Adventure Island game for the NES/Famicom was only ever released in Japan, in 1994. Now – thanks to the magic of fan translation patching – the game can be played by people who don’t read Japanese. In fact: Adventure Island IV has been translated into more than just English. It’s also patchable into Spanish, Polish and Arabic, thanks to the efforts of various fan translation groups.