Defender II was programmed by Jeff Minter of Llamasoft and published by Arc Developments in 1990. It is a home computer-only sequel to Williams Electronics‘ classic arcade game, Defender. The game includes a version of the original Defender, and its sequel, Stargate – as well as Minter‘s own Defender II.
Tag Archives: 2D graphics
Flat, two-dimensional graphics, usually constructed of pixels. Not three-dimensional.
Andes Attack, Atari ST
The Atari ST version of Andes Attack was developed and published by Llamasoft in 1989. It is a re-imagining of Jeff Minter‘s earlier Defender clone, first released on the VIC-20 in 1982. It is also a precursor to Minter‘s Defender II, which plays very similarly and was released the following year, in 1990.
Rastan, Arcade
Rastan – also known as “Rastan Saga” in Japan – is a scrolling hack and slash arcade game developed and manufactured by Taito in 1987. It features a barbarian warrior who must embark on a quest to slay an evil dragon.
Ristar, Game Gear
Ristar on the Game Gear is a reduced-size version of the classic Megadrive/Genesis platform game by Sega. It was first released for Sega‘s handheld console in 1995.
Alex Rider: Stormbreaker, Game Boy Advance
Alex Rider: Stormbreaker is an isometric action/stealth/fighting game, based on the 2006 film Stormbreaker, where you play as teenage spy Alex Rider who is recruited by MI6 to investigate a shady individual called Herod Sayle. The game was created by Razorback Developments and published by THQ in the same year as the release of the film.
Operation Thunderbolt, Arcade
Operation Thunderbolt is the sequel to the classic 1987 arcade game Operation Wolf. It was developed by Taito and first released in 1988, and is a first-person, simultaneous two-player shoot ’em up that uses cabinet-mounted positional gun controllers to shoot at the screen.
Operation Wolf, Atari ST
Taito‘s classic mounted gun arcade shooter, Operation Wolf, was ported to the Atari ST and Amiga by Ocean Software and first published in 1988. At the time it reviewed quite well, but my feeling has always been that it was never really any good to begin with. I had an Atari ST back in 1988 and remember not being that impressed with the game, even though magazines at the time were generally praising it.
Operation Wolf, Amiga
The 1988 Amiga conversion of Taito‘s classic gun-based arcade game, Operation Wolf, was developed by Ocean Software and was reasonably well recieved at the time of release, but the fact is: it hasn’t stood the test of time that well, and it isn’t anywhere near as good as the original reviews made out. It’s just merely okay.
Planet of the Apes, Game Boy Advance
The Game Boy Advance version of Planet of the Apes is somewhat different, visually, to the Game Boy Color version, although it is basically the same game underneath. Graphically, the GBA version goes for a “digitised”, more realistic look, which I don’t think is as appealing as the pure 2D drawn look of the GBC version. It makes the game look more like an early ’90s Amiga game, which I think dates it significantly.
Planet of the Apes, Game Boy Color
Planet of the Apes for the Game Boy Color was developed by Torus Games/Visiware and was first published by Ubisoft in 2001. It is based on the 1968 film of the same name, which in turn was based on the 1963 book by Pierre Boulle. Actually, to be more accurate, the game follows the plot of the 1970 sequel, Beneath the Planet of the Apes, more closely than it does the first film, where Brent (played by James Franciscus) crash-lands on a post-apocalyptic Earth on a rescue mission to find Taylor (Charlton Heston), and eventually finds himself held prisoner in an underground city run by telepathic humans.