Tag Archives: helicopter

Choplifter, Arcade

Sega‘s 1985 arcade version of Choplifter is a rare beast indeed. It is a game that went from home computers, to the arcades, when usually the opposite is true. Dan Gorlin‘s helicopter shooter/rescue game was deemed good enough to be completely reprogrammed and put into an arcade cabinet.

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Choplifter, ColecoVision

I’m not quite sure what’s up with the 1984 ColecoVision version of Choplifter, but the game seems to run faster than any other version I’ve played. Arguably too fast…

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Choplifter, Atari 5200

The Atari 5200 version of Choplifter – first published by Atari, Inc. in 1984 – is more or less identical to the Atari 8-bit version released for home computers. Which is a little disappointing, as you’d maybe hope that it’d be enhanced in some way.

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Choplifter, Commodore 64

The Commodore 64 version of Choplifter was ported by Dane Bigham and first published by Brøderbund in 1983. While the game is definitely smoother and more playable than the earlier Apple II and Atari 8-bit versions, it’s still not without its problems.

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Choplifter, VIC-20

The 1982 VIC-20 version of Dan Gorlin‘s Choplifter was coded by Tom Griner for Creative Software, and it has to be said that it is by far the worst version of Choplifter out there.

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Krakatoa, ZX Spectrum

Written by Paul W. Reynolds and published for the ZX Spectrum by Abbex Electronics in 1984, Krakatoa – also known as “Escape From Krakatoa” – is a scrolling action game with multiple objectives in which you fly a helicopter in order to rescue people from the infamous erupting volcano.

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H.E.R.O., SG-1000

Activision‘s classic underground rescue game, H.E.R.O., was released on Sega‘s SG-1000 console – in Japan only – in 1985, and it is somewhat different to all the other versions of the game out there.

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H.E.R.O., Atari 5200

The Atari 5200 version of H.E.R.O. was ported by The Softworks and published by Activision in 1984. It is definitely a step up from the original Atari 2600 version and is more or less identical to the Atari 8-bit version, but with slightly richer colours.

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H.E.R.O., Apple II

The Apple II version of John Van Ryzin‘s classic H.E.R.O. of course lacks the colour of other ports, but it still plays well enough. The game was converted by Charlie Heath (of Microsmiths) and published by Activision in 1984.

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