Tag Archives: 2D graphics

Flat, two-dimensional graphics, usually constructed of pixels. Not three-dimensional.

Headbanger’s Heaven, ZX Spectrum

Headbanger’s Heaven was apparently written for the ZX Spectrum first and later ported to the VIC-20. The Spectrum version first came out in 1982 and is a pretty poor game, but with interesting character graphics and somewhat professional presentation.

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Headbanger’s Heaven, VIC-20

First released in 1982 through Llamasoft, Headbanger’s Heaven is arguably Jeff Minter‘s worst game, although that said: it’s still reasonable fun to play. I did read that the game originated on the ZX Spectrum and was converted to the VIC-20. Whatever possessed them to convert it is not clear, though…

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Gridrunner, VIC-20

Jeff Minter‘s original 1982 VIC-20 version of Gridrunner is not a bad game overall. It’s a simple Centipede variant fought on a basic grid background, with sprites zipping all over the place and insects trying to get the better of you by destroying you before you can destroy them.

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Andes Attack, VIC-20

Andes Attack was the first commercial game release from Jeff Minter and Llamasoft, and it was of course a clone of an arcade game (Defender). Andes Attack was first released in 1982 for the VIC-20 and did reasonable business, in spite of it not actually being very good.

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Sexy Parodius, Arcade

Parodius is a spin-off series from Konami‘s classic Gradius/Nemesis series. It’s a parody of Gradius, thus “Parodius“, and “Sexy Parodius” is the arcade version of it.

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Dragon’s Lair, Atari ST

Released for the Atari ST, Amiga, Mac, and DOS, ReadySoft‘s 1990 adaptation of Don Bluth‘s classic laserdisc arcade game Dragon’s Lair relied on a small army of artists to painstakingly convert the video frames into 2D hand-drawn art, which was done for the entire game.

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