The original Metagalactic Llamas: Battle at the Edge of Time first came out for the VIC-20 in 1983. The Commodore 64 version was a later port, in 1984.
Continue reading Metagalactic Llamas: Battle at the Edge of Time, VIC-20
The original Metagalactic Llamas: Battle at the Edge of Time first came out for the VIC-20 in 1983. The Commodore 64 version was a later port, in 1984.
Continue reading Metagalactic Llamas: Battle at the Edge of Time, VIC-20
The sequel to Gridrunner, Matrix: Gridrunner 2, is a more refined, varied and engaging incarnation of Gridrunner than was seen previously. It was written by Jeff Minter and first published by Llamasoft in 1983.
The Spectrum version of Llamasoft‘s Lazer Zone was programmed by Chris Clark for Salamander Software and first published by Quicksilva in 1983. It’s a fairly decent shoot ’em up, with a tricky dual gun mechanic to get your head around.
The 1983 VIC-20 version of Laser Zone is a bare-bones conversion of the Commodore 64 original, but with one important extra: in this version you can fire diagonally too.
The Dragon 32 port of Jeff Minter‘s Laser Zone was coded by Lee Barnes for Salamander Software and first published in 1983.
Laser Zone is an interesting early Jeff Minter game. He first released it in 1983 for the VIC-20, with Commodore 64, Dragon 32, and ZX Spectrum versions following soon after.
Jeff Minter‘s early grass-cutting maze game, Hover Bovver, was first released by Llamasoft in 1983 for both Commodore 64 and Atari 8-bit systems. Both versions are fairly pointless points-scoring exercises with gameplay and maze layouts that don’t really make much sense.
The original Commodore 64 version of Jeff Minter‘s Hover Bovver is just as niggly and annoying as the Atari 8-bit version, which was released as the game’s “evil twin” in 1983.
Gridrunner came out on the Commodore 64 in 1983, making it a fairly early shooter for the system. Gameplay is basically the same as the VIC-20 original, but with slightly better graphics and a few more clock cycles to play with.
Jeff Minter‘s affinity for Atari 8-bit computers meant that it was inevitable that the machine would get a version of his game, Gridrunner. Which it did in 1983.