The Game Boy Advance version of id Software‘s Wolfenstein 3D was programmed by Mike Danylchuk for Stalker Entertainment, and published by BAM! Entertainment in 2002. And it is a very good port of the classic first-person shooter.
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Doom II, Game Boy Advance
The Game Boy Advance port of id Software‘s classic first-person shooter sequel, Doom II, was developed by Torus Games and first published by Activision in 2002. Unlike the first Doom on the GBA this port doesn’t use the original Doom engine, but instead uses the Southpaw Engine, that was designed for native use on the GBA and has been used in a number of other games. Torus Games had to therefore recreate all the levels from scratch for this port, and I have to say that they did a great job.
Doom, PC
This is the 2016 version of Doom, sometimes referred to as “Doom 4“, because it is essentially the fourth iteration of the classic id Software first-person shooter.
And: it really is quite something…