The ZX Spectrum version of Jeff Minter‘s Traxx was published through Quicksilva in 1983. It was written by Salamander Software for Llamasoft and, to be honest, it’s not a very good game at all.
Tag Archives: 2D graphics
Flat, two-dimensional graphics, usually constructed of pixels. Not three-dimensional.
Traxx, VIC-20
First released for the VIC-20 in 1983, Traxx is a simple maze game where you have to connect boxes together using red lines. It’s another early Jeff Minter game that is only partially successful.
Metagalactic Llamas: Battle at the Edge of Time, VIC-20
The original Metagalactic Llamas: Battle at the Edge of Time first came out for the VIC-20 in 1983. The Commodore 64 version was a later port, in 1984.
Continue reading Metagalactic Llamas: Battle at the Edge of Time, VIC-20
Matrix: Gridrunner 2, Atari 8-bit
Jeff Minter‘s Matrix: Gridrunner 2 was unfortunately re-titled and marketed as “Attack of the Mutant Camels” for the Atari 8-bit North American market, which causes considerable confusion about this game even now. I’m sticking with the original titles, to avoid confusion, for the HESWare re-titled versions of Matrix.
Matrix: Gridrunner 2, ZX Spectrum
Published by Salamander Software in 1984 the Spectrum conversion of Jeff Minter‘s Matrix: Gridrunner 2 is a decent enough game, with non-flickery graphics and responsive controls. The conversion was coded by Shaukat Ali Tenquist, who kindly commented below to let us know.
Matrix: Gridrunner 2, Commodore 64
The sequel to Gridrunner, Matrix: Gridrunner 2, is a more refined, varied and engaging incarnation of Gridrunner than was seen previously. It was written by Jeff Minter and first published by Llamasoft in 1983.
Laser Zone, ZX Spectrum
The Spectrum version of Llamasoft‘s Lazer Zone was programmed by Chris Clark for Salamander Software and first published by Quicksilva in 1983. It’s a fairly decent shoot ’em up, with a tricky dual gun mechanic to get your head around.
Laser Zone, VIC-20
The 1983 VIC-20 version of Laser Zone is a bare-bones conversion of the Commodore 64 original, but with one important extra: in this version you can fire diagonally too.
Laser Zone, Dragon 32
The Dragon 32 port of Jeff Minter‘s Laser Zone was coded by Lee Barnes for Salamander Software and first published in 1983.
Laser Zone, Commodore 64
Laser Zone is an interesting early Jeff Minter game. He first released it in 1983 for the VIC-20, with Commodore 64, Dragon 32, and ZX Spectrum versions following soon after.