Tag Archives: monochrome

Nintendo Game Boy Week

I realised recently that I had completely neglected the Nintendo Game Boy on this blog, in spite of having owned one back in the day, and being a big fan.

Possibly because the black and white handheld’s graphics aren’t the best when it comes to dazzling grabs. The games are great though!

So – to rectify that – I’m going to dedicate a full week to the amazing Nintendo Game Boy and its games. Some of which are iconic.

A few famous franchises began on the Game Boy (the Mana series, for example), and – in spite of the Game Boy‘s limited graphical power – there’s a good reason why this early portable console sold more than 100 million units worldwide.

Here are links to what was published:
Monster Max,
Super Mario Land 2: 6 Golden Coins,
The Legend of Zelda: Link’s Awakening,
Golf,
Final Fantasy Adventure,
Wario Land: Super Mario Land 3,
Trip World,
Castelian,
Pinball: Revenge of the Gator,
Castlevania II: Belmont’s Revenge,
Final Fantasy Legend,
Final Fantasy Legend II,
Tetris,
Cave Noire

Enjoy!
The King of Grabs.

More: Game Boy on Wikipedia

Game-Boy-1

Asteroids, Arcade

Released in November 1979, Atari‘s Asteroids was an instant hit with gamers.

It featured a vector graphic-based, black and white display, with a player-controlled triangular ship, moving in space and firing at moving rocks.

Continue reading Asteroids, Arcade

Metroid II: Return of Samus, Game Boy

The second ever Metroid game first appeared on the Nintendo Game Boy in 1991.

Metroid II: Return of Samus is a brilliant continuation of the first Metroid game. The animation of lead character Samus is much more gritty and realistic in this game, compared to the NES original. And the monochromatic graphics actually seem to add to the eerie atmosphere, rather than hamper the game at all.

Continue reading Metroid II: Return of Samus, Game Boy