This Commodore 64 clone of Data East‘s classic BurgerTime was coded by Lee Braine, with music by Chris Cox, and was first published Interceptor Software in 1984.
Category Archives: Interceptor Software
Wallie Goes to Rhymeland, Commodore 64
Wallie Goes To Rhymeland is the third and final game in the “Wallie” series, designed and programmed by Andrew Challis, with graphics by his sister, Claire. The game was first published by Interceptor Software in 1984 for the Commodore 64 and it is mostly forgotten now. Which is a pity because the game has some charm; it was made by a brother and sister team, and it also brought joy to the lives of everyday gamers back in the mid-Eighties.
Trollie Wallie, Commodore 64
Released by Interceptor Software in 1984, Trollie Wallie is a scrolling platform game featuring a weird mouth on legs, called “Wallie“. It’s actually the sequel to Wheelin’ Wallie which came out through Interceptor earlier that same year.
Wheelin’ Wallie, Commodore 64
Wheelin’ Wallie is a side-scrolling Pac-Man-like game where the aim is to eat dots along a course that scrolls from left to right, while trying to avoid the many hazards being thrown at you.
You play as “Wallie“, a disembodied head floating on a wheel than rolls on the ground. Collision with any object loses you a life, as does falling down a hole in the ground. You can trundle left and right as the screen automatically scrolls, and you can also move Wallie‘s head up and down, and that’s about it. Moving objects sometimes fly across the screen and must be avoided at all costs.
Tales of the Arabian Nights, Commodore 64
Interceptor Software‘s Tales of the Arabian Knights was the first game I ever played on a real Commodore 64, back in 1984.