Seiken Densetsu 3, Super Nintendo [Part 4]

I absolutely love the graphical style of Squaresoft‘s Seiken Densetsu 3. It’s a masterwork of pixel graphics artistry. Everything in it, from the characters, to the buildings, to the items, and to the magic spell effects are all incredibly well presented and thought-out. These are definitely among the most iconic 2D RPG graphics ever made. And the people who made them deserve a round of applause from the rest of the gaming world for creating them. 🙂

Seiken Densetsu 3 also simulates day and night. Which not only can you use to your advantage (some party members are more powerful at night and therefore do more damage), but also has a profound effect on the graphics. The way colours are used in this game is very clever. The programmers cycle through palettes and brightnesses effortlessly to change the look of the backgrounds, based on whether it’s day or night. In full daylight the landscapes look bold and beautiful. In darkness, the light pours through the windows. In twilight, it feels just like coming out of a nightclub at 5am… The day/night element of Seiken Densetsu 3 is definitely a very interesting gameplay/graphical feature.

The only thing that lets this game down – graphically, and overall – the only weakness in this otherwise flawless game, is a limitation of the Super Nintendo itself. It’s called “Sprite Tearing” and it occurs when there are too many sprites being displayed on one line on the screen. It results in some of the sprites ‘tearing’, or just disappearing, when they line up in certain places on the screen. The SNES‘s graphics chip’s limit is half to blame. The other half of the blame goes to Squaresoft, who decided to just live with it. But then Seiken Densetsu 3 probably wouldn’t be half the game it is without all that stuff flying around on-screen. So it was worth just accepting that glitch. When you’re playing the game you hardly notice it, unless it affects the item ring (which it does from time to time), but when you’re trying to get good grabs the sprite tearing can be a real pain because it makes the grabs look bad. Which is why I’m bitching about it… Sprite Tearing apart – Seiken Densetsu 3 is an otherwise perfect action RPG. I cannot fault it.

Seiken Densetsu 3 Week
Seiken Densetsu 3, Super Nintendo [Part 1]
Seiken Densetsu 3, Super Nintendo [Part 2]
Seiken Densetsu 3, Super Nintendo [Part 3]
Seiken Densetsu 3, Super Nintendo [Part 4]
Seiken Densetsu 3, Super Nintendo [Part 5]

More: Seiken Densetsu 3 on Wikipedia

Seiken Densetsu 3 Bosses 17 - God-Beast Zable-Fahr (Darkness)

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