SSI‘s Dungeon Hack is an RPG that generates random dungeons, or custom dungeons, and is one big real-time battle through a Forgotten Realms world, in the style of Dungeon Master and Eye of the Beholder. It’s a never-ending dungeon crawl that gets progressively harder, and even has its own high score table!
In some ways Dungeon Hack is a first-person version of the classic Rogue, where every game is different and random events plague your every step. But it’s much more complicated than Rogue…
You can tweak pretty much every aspect of your prospective dungeon – its depth, the number of monsters, the frequency of keys, monster difficulty, poison strength, whether enemies can use spells – all kinds of things. And when you’ve generated your dungeon you then have to fight as far into it as you can, for points, which are all detailed in the aforementioned high score table.
Dungeon Hack is great fun if you love level-grinders. It’s not really about solving puzzles (like it is in Dungeon Master) – it’s more about the combat; both warrior-style and magic-based, and the mapping. The character generation side of Dungeon Hack is also highly detailed, so allows for a wide range of classes – enough to satisfy most players.
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