Urban Strike, Megadrive/Genesis

Urban Strike is the second sequel to Desert Strike, and the follow-up to Jungle Strike, and it improves on both those games in a number of different ways.

For starters: there are now indoor shooting sections, where you have to search for MIAs and POWs and free them. Secondly: this time you get to fly different helicopters, and thirdly: you also get to drive ground assault vehicles! Yippee! 🙂

There are nine different missions in Urban Strike and format is the same as previous games: you get a briefing, then a list of objectives, and must fly out to complete them one by one.

Like in Jungle Strike, there are day and night missions, and, also like in Jungle Strike: if you go steaming in without a plan you’re not likely to last very long. All the Strike games are challenging, but Urban Strike throws everything at you – rockets, anti-aircraft fire, enemy choppers, gunboats, tanks, SAMs… the lot. Surviving means knowing where you’re going, and how to deal with individual threats.

The indoor sections are fun (they reminded me of Infiltrator on the Commodore 64) although the way your guy runs is a little weird… You just have to get used to it.

On balance, Urban Strike is arguably the best game in the Strike series. It has the most variety; the best graphics, and is probably the most refined – expanding on ideas from previous games.

Urban Strike was developed by Granite Bay Software and published by Electronic Arts for the Sega Megadrive in 1994.

More: Urban Strike on Wikipedia

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