Horace Goes Skiing, ZX Spectrum

Hungry Horace author, William Tang, also produced this sequel – Horace Goes Skiing – the same year as its predecessor: 1982. It was again published by Sinclair/Psion.

This one is part Frogger clone and part skiing game, and is slightly more playable and enjoyable than its predecessor.

Horace starts off having to cross a busy road to get to the ski slope. The traffic is fast, relentless and deadly, and finding a gap to make it through is not easy. Get hit by a vehicle and Horace must pay $10 for an ambulance. And – since he starts with $30 – that gives him three lives to begin with.

Survive the road, and the scene changes to a horizontally-scrolling slalom course. Horace skis down the screen and his speed is dictated by how much you turn him left and right. If Horace is facing directly downwards he’ll accelerate to top speed. If you turn him left and right he’ll turn and slow down. The route to success is lined with coloured flags, and only by carefully controlling Horace‘s speed and direction will you make it between them. Bash into a tree or a hill and Horace‘s skis will cross and he might break them. If he does, it’s back to the road for another pair (or game over if he doesn’t have the cash).

While Horace Goes Skiing is definitely better than its predecessor, it’s still not what I would call a “classic” game – even for the Spectrum. Sure: it’s steeped in nostalgia, but that’s not good enough on its own. If you were going to play it today, you’d probably be tired of it in 15/30 minutes.

See also: Horace and the Spiders.

More: Horace Goes Skiing on Wikipedia

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