Jeremy Smith and Peter Irvin‘s groundbreaking Exile first came out on the BBC Model B in 1988 and was later converted to other systems.
The Amiga OCS version of Exile was handled by Audiogenic and came out in 1991.
Actually, three versions of Amiga Exile were released… An OCS version in 1991 (purple panel at the bottom), and an AGA version (with no bottom panel), and a CD32 version in 1995. Each took advantage of the Amiga‘s different graphics capabilities.
Exile‘s 2D, side-scrolling, underground exploration/shooting gameplay translates very well to the Amiga too. The scrolling is fast and smooth and the inertia is very good.
The 1991 Amiga version of Exile is much more like the original 8-bit versions than the later AGA version. All the usual tricks work, like using the Record function to Teleport past immovable robots. Picking up guns and shooting angry birds. It’s all there…
Exile is not a particularly well known Amiga game, but it is definitely up there with the best of them.
Flying around on a jetpack, blasting things to pieces inside a big cavern is a whole world of fun, and the core of the original Exile.
The physics. Exile is all about the physics.
More: Exile on Wikipedia
Thanks for the review. I’m really intrigued by this game, having grown up around BBC computers and never having seen it there. Comparing to the AGA one you also reviewed, the smaller graphics do look more suitable here as it conveys a sense of scale for the game, something computer games were more likely to do by having small characters.
I suppose it has something to do with sitting closer to a monitor, or the more slow paced and cerebral nature of computer games vs their console cousins. Even a very early adventure game is still playable now though as it’s all about the content and less about the thrills.
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