I keep banging on about Geoff Crammond‘s The Sentinel (also known as The Sentry in North America) and will probably continue to do so until I’ve written about every version available. 🙂
Converted in 1986 by Firebird, the Atari ST version of The Sentinel is just as good as the Amiga version – or any of the other conversions that were made from the BBC Micro original. Meaning: no bad versions of the game exist. Not that I’m aware of anyway.
The Sentinel is actually quite simple to play, when you figure out what to do, and the aim is simple: to gain height on the landscape, until you’re able to see the ground The Sentinel is standing on. Once you can do that you can absorb him, rather than the other way around.
A tense and gripping game with 10,000 different, procedurally-generated levels, The Sentinel really is the thinking-man’s video game classic. It will definitely not appeal to lazy people who can’t be bothered to learn how to play a game unless it’s spoon-fed to them with a tutorial. And it will positively delight those who twig it.
Don’t be a Sentinel virgin. Join the club: know how to play it… Go and absorb The Sentinel. At least once. Then you can say your life is complete.
All versions of The Sentinel on The King of Grabs:
BBC Micro (the original), Amiga, Atari ST, PC MS-DOS, Commodore 64, Amstrad CPC and ZX Spectrum
So in your opinion, what’s the best version of this?
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Mmm. Amiga and ST versions probably. I think the Amiga version has better sound, but it’s not a very sound-intensive game, so doesn’t really matter. The faster mouse controls and faster render times help too. Every version of The Sentinel I’ve seen so far has been excellent – there are no bad versions of it that I’ve seen. I’ve not written about the Spectrum, PC or Amstrad versions yet, so they’re to come.
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