Alien Highway, ZX Spectrum

The direct sequel to Highway Encounter, Alien Highway is an isometric, third-person shoot ’em up with you taking control of a robot trying to push a bomb up a road, in order to destroy an invading alien base.

Of course it’s not quite as simple as pushing the bomb up the road – you must clear any obstacles and shoot any aliens as you go, because the obstacles will hamper your progress, and the aliens will rob you of your lives if they touch or shoot you. So Alien Highway is part shooter; part puzzle game – just like its predecessor. In fact: the gameplay in both is very similar, but that is not a bad thing because the feel of the game (and the rudimentary physics that drive it) are exceptional.

Unlike the previous game, Alien Highway was not programmed by Costa Panayi, but by the late Mark Haigh-Hutchinson, who it has to be said did a marvellous job. Haigh-Hutchinson later went on to work on such illustrious titles as: Sam & Max hit the Road, Metroid Prime, and Zombies Ate My Neighbors.

Alien Highway was first published in 1986 by Vortex Software.

More: Alien Highway on Wikipedia

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