Ad Astra, ZX Spectrum

This early Spectrum shooter by Gargoyle Games might look a bit archaic by today’s standards, but back in 1984 when it was first released it really set the gaming world alight. Well, the Spectrum gaming world – at least…

Playing it now you’d be forgiven for wondering what all the fuss was about, because Ad Astra doesn’t have a moving starry backdrop to give the impression of speed (the stars are static); it doesn’t have the correct perspective on the craft you’re controlling (something that always bugged me, even as a kid playing it); it doesn’t have selectable difficulty levels, and it doesn’t have much in the way of excitement.

It does have large, rolling planets that come at you (impressive for the time); a blue mothership section; some nice explosions, and some TIE Fighters… Maybe that’s what impressed people back in 1984?

Ad Astra is a game that has dated quite badly over the years. It’s simple enough to play, but is from a time when video games were usually very primitive, and – as shooters go – this one is a bit of a throwback.

More: Ad Astra on World of Spectrum

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