Do! Run Run, Arcade

Also known as Mr. Do! Run Run or Super Pierrot in Japan, Do! Run Run is the fourth and final game in the famous Mr. Do series. It was developed by Universal and published by Taito in 1984.

Of the three Mr. Do! sequels this game is probably the closest to the original in terms of gameplay. The aim of the game is to complete each screen by doing one of three things: either collect all the on-screen dots, or kill all the monsters, or find the rare hidden diamond.

Just like in the first game: Mr. Do has a weapon – a thrown weapon – called a Powerball. Once the Powerball’s been thrown it takes a little time to return. Mr. Do can also kick the wedges from underneath logs and let them roll over enemies to kill them.

When Mr. Do walks he leaves a line behind him. If he connects both ends of the line, any dots within it will turn into cherries, and – not only are these worth more points – but they also accelerate the recharge of the Powerball. Also, turning large areas from dots into cherries can also reveal a switch with a letter on it, and standing on it will activate three blue ghosts and an ‘Alphamonster’, just like in the first game. Defeating the Alphamonster will add a letter to the EXTRA meter at the top of the screen. And – like in all the other Mr. Do games – lighting up the word EXTRA will net you an extra life.

Do! Run Run is a playable and enjoyable finale to the Mr. Do series.

Mr. Do series on The King of Grabs:
Mr. Do! (1982)
Mr. Do’s Castle (1983)
Mr. Do’s Wild Ride (1984)
Do! Run Run (1984)

More: Do! Run Run on Wikipedia

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