Mega Man 6, released by Capcom in 1993, was the last of the Mega Man games on the Famicom/NES. The first Super Nintendo Mega Man game – Mega Man X – also came out the same year as this. Which is a bit of a shock when you compare the games side by side…
1992‘s Mega Man 5 on the Famicom/NES starts with a jaunty tune and a comic book style intro, and then after that it’s back to more of the same platform shooting.
This time Mega Man is up against Stone Man, Gravity Man, Crystal Man, Charge Man, Napalm Man, Wave Man, Star Man, and Gyro Man.
Mega Man 4 was published by Capcom for the Nintendo Famicom in 1991.
Other than a new intro sequence (still not making much sense having been badly translated into English), a new set of bad guys, and some newly-designed levels, there’s not a great deal different in this game to what has preceded it.
There are over 130 Mega Man titles, and many are essentially the same formula. That is: choose a level based on one of a number of boss enemies (usually themed, with a unique name); run and jump your way through a tortuous series of platforms and ladders to reach said boss; then whup its ass in a boss fight.
The 1988 sequel to Mega Man, Mega Man 2 is more of the same rock-hard platforming and shooting action on the Nintendo Entertainment System (aka the Famicom).
Your six major protagonists this time are: Bubble Man, Air Man, Quick Man, Heat Man, Wood Man, Metal Man, Flash Man, and Crash Man. And – as usual – each has their own themed level which you can choose from in the opening menu.
Known as “Rock Man” in its native Japan, Mega Man is a Nintendo Famicom game developed and published by Capcom in 1987. It is the beginning of the long-running Mega Man series.
What the first Mega Man did was establish a style of its own – for both gameplay and graphics.
The third Final Fantasy game was released for the Nintendo Famicom in Japan in 1990. It wasn’t officially translated into English until many years after its initial release, so a variety of fan translations exist online, and their quality varies wildly. The TransTeam translation I found to be pretty good although the font and text alignment isn’t perfect.
Of the three Super Mario Bros. games released for the Nintendo Entertainment System, this 1988 release must surely rate as the best.
The North American release of Super Mario Bros. 2 was controversial because it was not the same Super Mario Bros. 2 that was released in Japan – it was a re-skinned game; made into a Mario game, because the Nintendo bigwigs thought the original was too difficult for western gamers.
Super Mario Bros. 2 was initially released on the Famicom Disk System in Japan in 1986, but was not released in North America or Europe in its original form, as you might have expected. It was instead decided that the gameplay was “too difficult” for Western gamers (and also the video games market in North America was undergoing a crash at the time), so Nintendo decided not to release it in English language territories – at least until it was later re-branded as Super Mario Bros.: The Lost levels – and released a different Super Mario Bros.2 in North America instead.